Vivatus Fides Revolver [2], револьвер (Renewal)
Vivatus Fides Revolver [2] (VIVATUS_F_REVOLVER) – оружие.
![Vivatus Fides Revolver [2], револьвер (Renewal) Vivatus Fides Revolver [2], револьвер (Renewal)](/images/db/items/picture/800012.png)
Can't be destroyed.
Increases Fire Dance damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Fire Dance damage by additional 20%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%).
If refine rate is 11 or higher, increases Fire Dance damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Fire Dance damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Скрипт
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RL_FIREDANCE",20;
if (.@r>=9) {
bonus2 bSubRace,RC_All,15;
bonus2 bSubRace,RC_Player_Human,-15;
bonus2 bSubRace,RC_Player_Doram,-15;
if (.@r>=11) {
bonus2 bSkillAtk,"RL_FIREDANCE",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"RL_FIREDANCE",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bCon,(.@r/3);
}
}
}