Venus Feather Armor-LT [1], броня (Renewal)
Venus Feather Armor-LT [1] (VINUS_ARMOR_TW_LT) – броня.
![Venus Feather Armor-LT [1], броня (Renewal) Venus Feather Armor-LT [1], броня (Renewal)](/images/db/items/picture/450297.png)
Prayer to the Lord saved me from many difficulties.
The grace of the Lord will be with me on this path ahead.
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ASPD + 10%.
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For every level of Oratio learned,
INT + 3 , MATK + 15.
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For every level of Clearance learned,
Increase magic damage against all size enemies by 14%.
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For total level of Lauda Agnus and Lauda Ramus learned,
Increase rate of outgoing recovery skills by 3%.
Increase rate of incoming recovery skills and items by 3%.
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When refined to +5 or higher,
Increase damage of Judex and Adoramus by 50%.
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When refined to +7 or higher,
Increase damage of Judex and Adoramus by additional 50%.
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When refined to +10 or higher,
Increase Holy proprety magic damage by 15%.
Armor can't be destroyed in battle.
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Def : 100
Базовые свойства предмета
- ID: 30349
- Код: VINUS_ARMOR_TW_LT
- Тип: броня
- Уровень брони: 2
- Защита: 30
- Требуемый уровень: 150
- Вес: 30
Скрипт
.@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,100+(10*(.@r/2)); bonus bMatk,100+(10*(.@r/2)); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20*(.@r/3); bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20*(.@r/3); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20*(.@r/3); bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20*(.@r/3); bonus2 bSkillAtk,"AB_ADORAMUS",20*(.@r/3); if (.@r>=9) { bonus bAtkRate,10; bonus bMatkRate,10; } if (.@r>=11) bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; if (.@r>=13) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_D) { bonus2 bSkillCooldown,"AB_CLEARANCE",-5000; bonus2 bSkillCooldown,"AB_SILENTIUM",-5000; bonus2 bSkillCooldown,"SR_CRESCENTELBOW",-3000; bonus2 bAddSize,Size_All,4*(.@r/3); bonus2 bMagicAddSize,Size_All,4*(.@r/3); } if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"CD_FRAMEN",5*(.@r/3); bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5*(.@r/3); } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,.@r/2; bonus bSMatk,.@r/2; bonus2 bAddSize,Size_All,5*(.@r/3); bonus2 bMagicAddSize,Size_All,5*(.@r/3); } if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"CD_FRAMEN",5*(.@r/3); bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5*(.@r/3); if (.@r>=13) { bonus2 bSkillCooldown,"AB_CLEARANCE",-5000; bonus2 bSkillCooldown,"AB_SILENTIUM",-5000; bonus2 bSkillCooldown,"SR_LIGHTNINGWALK",-1000; } }