Underworld Knife [2], кинжал (Renewal)

Underworld Knife [2] (UNDERWORLD_KNIFE) – оружие.

Underworld Knife [2], кинжал (Renewal)

Atk + 5%, CON + 2.
Increases Flame Trap and Solid Trap damage by 5%.
If refine rate is 5 or higher, increases Flame Trap and Solid Trap damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Flame Trap and Solid Trap damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Flame Trap and Solid Trap damage by additional 5%, increases Swift Trap and Deep Blind Trap damage by 15%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] increases physical damage against all size enemies by 10%.
[Grade B] increases physical damage against all race enemies by 10%.
[Grade A] increases physical damage against all property enemies by 10%.

Базовые свойства предмета

  • ID: 31279
  • Код: UNDERWORLD_KNIFE
  • Тип: оружие
  • Подтип: кинжал
  • Уровень оружия: 5
  • Атака: 180
  •  
  • Требуемый уровень: 215
  • Профессии: hunter
  • Вес: 100

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"WH_SOLIDTRAP",5;
bonus2 bSkillAtk,"WH_FLAMETRAP",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"WH_SOLIDTRAP",10;
   bonus2 bSkillAtk,"WH_FLAMETRAP",10;
   if (.@r>=7) {
      bonus bShortAtkRate,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"WH_SOLIDTRAP",10;
         bonus2 bSkillAtk,"WH_FLAMETRAP",10;
         if (.@r>=10) {
            bonus bVariableCastrate,-10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",15;
               bonus2 bSkillAtk,"WH_SWIFTTRAP",15;
               bonus2 bSkillAtk,"WH_SOLIDTRAP",5;
               bonus2 bSkillAtk,"WH_FLAMETRAP",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bShortAtkRate,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,10;
         }
      }
   }
}