Thanos Dagger-AD [2], кинжал (Renewal)

Thanos Dagger-AD [2] (THANOS_DAGGER_AD) – оружие.

Thanos Dagger-AD [2], кинжал (Renewal)

Matk + 160.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
Matk + 10 per 2 refine rate.
Increases fire and neutral property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Matk + 5%, increases fire and neutral property damage by additional 10%.
If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%.

[Bonus by grade]
[Grade D] Matk + 2%, increases From the Abyss damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases From the Abyss damage by additional 10%.

Базовые свойства предмета

  • ID: 31229
  • Код: THANOS_DAGGER_AD
  • Тип: оружие
  • Подтип: кинжал
  • Уровень оружия: 5
  • Атака: 150
  • Магическая атака: 160
  •  
  • Требуемый уровень: 190
  • Профессии: rogue
  • Вес: 140

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC;
bonus bMatk,10*(.@r/2);
bonus2 bMagicAtkEle,Ele_Neutral,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/3);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus bMatkRate,5;
   if (.@r>=9) {
      bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT|BF_WEAPON,1;
      bonus5 bAutoSpell,"WZ_METEOR",4,100,BF_SHORT|BF_WEAPON,1;
      if (.@r>=11) {
         bonus2 bMagicAddSize,Size_All,15;
         bonus2 bMagicAtkEle,Ele_Neutral,15;
         bonus2 bMagicAtkEle,Ele_Fire,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,2;
   bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus bMatkRate,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
      }
   }
}