Survivor's Circlet [1], броня (Renewal)

Survivor's Circlet [1] (SURVIVE_CIRCLET) – броня.

Survivor's Circlet [1], броня (Renewal)

A circlet worn by monks. It has the powers to take out the magic of its' wearer.

Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]

Int + 3
Matk + 4%
If the user's base level is 99 or lower, additional Int + 1 per 2 upgrade levels of the item.
If the user's base level is 100 or higher, additional Int + 1 per 1 upgrade level of the item.

Set Bonus
Survivor's Circlet [1]
Survivor's Rod
Matk + 10 per upgrade level of Survivor's Rod.
If Survivor's Rod upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.

Set Bonus
Survivor's Circlet [1]
Survivor's Orb
Vit + 4
Reduces damage taken from Demi-Human race enemies by 4%.
Reduces the variable casting time of skills by 6%.
Increases the damage of Earth and Wind property magical attacks on targets by 20%.
If Survivor's Circlet [1] upgrade level is +7 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Additional Vit + 4
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Reduces the variable casting time of skills by an additional 6%.

Set Bonus
Survivor's Circlet [1]
Survivor's Shoes
Matk + 10%
If Survivor's Circlet [1] upgrade level is +7 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by 10%.
If Survivor's Circlet [1] upgrade level is +9 or higher,
Increases the damage of Earth and Wind property magical attacks on targets by an additional 10%.

Базовые свойства предмета

  • ID: 24832
  • Код: SURVIVE_CIRCLET
  • Тип: броня
  • Уровень брони: 1
  • Защита: 10
  •  
  • Требуемый уровень: 50
  • Вес: 50

Скрипт

.@r = getrefine();
bonus bInt,(3 + (BaseLevel > 99 ? .@r : .@r/2));
bonus bMatkRate,4;