Soul Liberator [2], посох (Renewal)

Soul Liberator [2] (SOUL_LIBERATOR) – оружие.

Soul Liberator [2], посох (Renewal)

Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Talisman of Four Bearing God damage by 5%.
If refine rate is 5 or higher, increases Talisman of Four Bearing God damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Talisman of Four Bearing God damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Talisman of Four Bearing God damage by additional 5%, increases Talisman of Red Phoenix damage by 15%.

[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] increases magical damage against all size enemies by 10%.
[Grade B] increases magical damage against all race enemies by 10%.
[Grade A] increases magical damage against all property enemies by 10%.

Базовые свойства предмета

  • ID: 31495
  • Код: SOUL_LIBERATOR
  • Тип: оружие
  • Подтип: посох
  • Уровень оружия: 5
  • Атака: 70
  • Магическая атака: 220
  •  
  • Требуемый уровень: 215
  • Профессии: soul_linker
  • Вес: 110

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10;
   if (.@r>=7) {
      bonus2 bMagicAtkEle,Ele_All,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10;
         if (.@r>=10) {
            bonus bVariableCastrate,-10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15;
               bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_All,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddEle,Ele_All,10;
         }
      }
   }
}