Shoes of Punishment, броня (Renewal)

Shoes of Punishment (SHOES_OF_PUNISHMENT) – броня.

Shoes of Punishment, броня (Renewal)

Shoes worn by those who carry out the punishments deemed suitable by the gods themselves.
Max HP + 3%
Max SP + 3%
Matk + 2%
Mdef + 15
Increases the damage of Holy property magical attacks on targets by 2%.
Increases the damage of Judex by 30%.

If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Additional Matk + 3%
Increases the damage of Holy property magical attacks on targets by an additional 3%.

If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional Matk + 5%
Increases the damage of Holy property magical attacks on targets by an additional 5%.
Set Bonus
Shoes Of Punishment
Holy Stick [1]
Reduces the variable casting time of Adoramus by 5% per level of Oratio known.
Reduces the variable casting time of Judex by 5% per level of Oratio known.
Increases the damage of Adoramus by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known.
If Holy Stick [1] upgrade level is +7 or higher,
Increases magical damage on Demon and Undead race targets by 30%.
Increases magical damage on Shadow and Undead property targets by 30%.
If Holy Stick [1] upgrade level is +9 or higher,
Increases the damage of Adoramus by an additional 20%.
Increases magical damage on Demon and Undead race targets by an additional 20%.
Increases magical damage on Shadow and Undead property targets by an additional 20%.

Базовые свойства предмета

  • ID: 26641
  • Код: SHOES_OF_PUNISHMENT
  • Тип: броня
  • Уровень брони: 1
  • Защита: 15
  •  
  • Требуемый уровень: 100
  • Цена покупки: 20 з
  • Цена продажи: 10 з
  • Вес: 50

Скрипт

bonus bMdef,15;
bonus bMatkRate,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSkillAtk,"AB_JUDEX",30;
bonus2 bMagicAtkEle,Ele_Holy,2;
.@r = getrefine();
if (.@r>=5) {
   bonus bMatkRate,3;
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus2 bMagicAtkEle,Ele_Holy,3;
}
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus2 bMagicAtkEle,Ele_Holy,5;
}