Seraphim Coronet, броня (Renewal)

Seraphim Coronet (SERAPHIMCORONET) – броня.

Seraphim Coronet, броня (Renewal)

A beautiful coronet decorated with seraphim feathers.
Str + 2

For every 8 base Int,
Atk + 5
Increases the recovery rate of recovery skills by 1%.
Increases the variable casting time of skills by 1%.

If the user's base Int is 108 or higher,
Additional Atk + 50.
Increases the recovery rate of recovery skills by an additional 5%.
Increases the variable casting time of skills by an additional 4%.

If the user's base Int is 120 or higher,
Additional Atk + 125.
Increases the recovery rate of recovery skills by an additional 10%.
Increases the variable casting time of skills by an additional 6%.

Set Bonus
Seraphim Coronet
Seraphim Feather
Increases the recovery rate of recovery skills and recovery items by 5%.
Increases the recovery rate of incoming recovery skills by 5%.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces the variable casting time of Coluseo Heal by 100%.
Immune to Bleed and Chaos.
Reduces the variable casting time of skills by 1% for every 8 base Int.

If the user's base Int is 108 or higher,
Reduces the variable casting time of skills by an additional 4%.
Increases the recovery rate of recovery skills and recovery items by an additional 10%.
Increases the recovery rate of incoming recovery skills by an additional 10%.
Reduces damage taken from Demi-Human race enemies by an additional 2%.

If the user's base Int is 120 or higher,
Reduces the variable casting time of skills by an additional 6%.
Increases the recovery rate of recovery skills and recovery items by an additional 15%.
Increases the recovery rate of incoming recovery skills by an additional 15%.
Reduces damage taken from Demi-Human race enemies by an additional 4%.

Базовые свойства предмета

  • ID: 24914
  • Код: SERAPHIMCORONET
  • Тип: броня
  • Уровень брони: 1
  •  
  • Требуемый уровень: 70
  • Цена покупки: 20 з
  • Цена продажи: 10 з
  • Вес: 30

Скрипт

bonus bStr,2;
.@int = readparam(bInt);
bonus bBaseAtk,(.@int/8)*5;
bonus bHealPower,.@int/8;
bonus bVariableCastrate,.@int/8;
if (.@int>=108) {
   bonus bBaseAtk,50;
   bonus bHealPower,5;
   bonus bVariableCastrate,4;
}
if (.@int>=120) {
   bonus bBaseAtk,125;
   bonus bHealPower,10;
   bonus bVariableCastrate,6;
}