Seraphim Coronet, броня (Renewal)
Seraphim Coronet (SERAPHIMCORONET) – броня.

A beautiful coronet decorated with seraphim feathers.
Str + 2
For every 8 base Int,
Atk + 5
Increases the recovery rate of recovery skills by 1%.
Increases the variable casting time of skills by 1%.
If the user's base Int is 108 or higher,
Additional Atk + 50.
Increases the recovery rate of recovery skills by an additional 5%.
Increases the variable casting time of skills by an additional 4%.
If the user's base Int is 120 or higher,
Additional Atk + 125.
Increases the recovery rate of recovery skills by an additional 10%.
Increases the variable casting time of skills by an additional 6%.
Set Bonus
Seraphim Coronet
Seraphim Feather
Increases the recovery rate of recovery skills and recovery items by 5%.
Increases the recovery rate of incoming recovery skills by 5%.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces the variable casting time of Coluseo Heal by 100%.
Immune to Bleed and Chaos.
Reduces the variable casting time of skills by 1% for every 8 base Int.
If the user's base Int is 108 or higher,
Reduces the variable casting time of skills by an additional 4%.
Increases the recovery rate of recovery skills and recovery items by an additional 10%.
Increases the recovery rate of incoming recovery skills by an additional 10%.
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If the user's base Int is 120 or higher,
Reduces the variable casting time of skills by an additional 6%.
Increases the recovery rate of recovery skills and recovery items by an additional 15%.
Increases the recovery rate of incoming recovery skills by an additional 15%.
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Базовые свойства предмета
- ID: 24914
- Код: SERAPHIMCORONET
- Тип: броня
- Уровень брони: 1
- Требуемый уровень: 70
- Цена покупки: 20 з
- Цена продажи: 10 з
- Вес: 30
Скрипт
bonus bStr,2;
.@int = readparam(bInt);
bonus bBaseAtk,(.@int/8)*5;
bonus bHealPower,.@int/8;
bonus bVariableCastrate,.@int/8;
if (.@int>=108) {
bonus bBaseAtk,50;
bonus bHealPower,5;
bonus bVariableCastrate,4;
}
if (.@int>=120) {
bonus bBaseAtk,125;
bonus bHealPower,10;
bonus bVariableCastrate,6;
}