Ring of the Blue Dragon [1], броня (Renewal)
Ring of the Blue Dragon [1] (BLUEDRAGONRING_TW) – броня.
![Ring of the Blue Dragon [1], броня (Renewal) Ring of the Blue Dragon [1], броня (Renewal)](/images/db/items/picture/28595.png)
A ring that the magician had on his body for a long time. It seems to resonate with the power of time's decision.
Max HP + 10%
Max SP + 10%
Atk + 50
Matk + 50
Set Bonus
Bear's Power
Temporal Ring
Str + 40
Max HP + 10%
Set Bonus
Hawkeye
Temporal Ring
Dex + 40
Hit + 50
Set Bonus
Lucky Day
Luk + 40
Increases critical damage on targets by 30%.
Set Bonus
Muscle Fool
Temporal Ring
Mdef + 40
Reduces the variable casting time of skills by 20%.
Set Bonus
Runaway Magic
Temporal Ring
Int + 40
Max SP + 10%
Set Bonus
Speed of Light
Temporal Ring
Flee + 40
Reduces the global delay of skills by 30%.
Базовые свойства предмета
- ID: 27967
- Код: BLUEDRAGONRING_TW
- Тип: броня
- Уровень брони: 1
- Требуемый уровень: 1
- Вес: 20
Скрипт
bonus bAllStats,1; bonus bMdef,10; if (BaseClass == Job_Swordman) { bonus bMaxHPrate,7; bonus2 bSkillAtk,"RK_SONICWAVE",50; autobonus3 "{ bonus bAspd,2; }",1000,30000,"PA_SACRIFICE"; } if (BaseClass == Job_Mage) { bonus bMatkRate,5; bonus5 bAutoSpellOnSkill,"WL_FROSTMISTY","MG_SAFETYWALL",5,1000,1; bonus5 bAutoSpellOnSkill,"PF_FOGWALL","MG_SAFETYWALL",5,1000,1; } if (BaseClass == Job_Thief) { bonus bFlee,10; bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-60000; bonus2 bVariableCastrate,"SC_MANHOLE",-100; } if (BaseClass == Job_Acolyte) { bonus bDelayrate,-5; autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,30000,"AB_OFFERTORIUM"; autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,10000,"SR_RAISINGDRAGON"; } if (BaseClass == Job_Archer) { bonus bAspd,1; autobonus3 "{ bonus bVariableCastrate,-100; }",1000,5000,"RA_WUGBITE"; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel*2; } if (BaseClass == Job_Merchant) { bonus bAtkRate,5; bonus2 bSkillAtk,"GN_CART_TORNADO",20; bonus5 bAutoSpellOnSkill,"NC_SELFDESTRUCTION","GN_CARTBOOST",5,1000,1; } if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) { bonus bAtkRate,5; bonus bMatkRate,5; }