Ring of the Blue Dragon [1], броня (Renewal)

Ring of the Blue Dragon [1] (BLUEDRAGONRING_TW) – броня.

Ring of the Blue Dragon [1], броня (Renewal)

A ring that the magician had on his body for a long time. It seems to resonate with the power of time's decision.
Max HP + 10%
Max SP + 10%
Atk + 50
Matk + 50
Set Bonus
Bear's Power
Temporal Ring
Str + 40
Max HP + 10%
Set Bonus
Hawkeye
Temporal Ring
Dex + 40
Hit + 50
Set Bonus
Lucky Day
Luk + 40
Increases critical damage on targets by 30%.
Set Bonus
Muscle Fool
Temporal Ring
Mdef + 40
Reduces the variable casting time of skills by 20%.
Set Bonus
Runaway Magic
Temporal Ring
Int + 40
Max SP + 10%
Set Bonus
Speed of Light
Temporal Ring
Flee + 40
Reduces the global delay of skills by 30%.

Базовые свойства предмета

  • ID: 27967
  • Код: BLUEDRAGONRING_TW
  • Тип: броня
  • Уровень брони: 1
  •  
  • Требуемый уровень: 1
  • Вес: 20

Скрипт

bonus bAllStats,1;
bonus bMdef,10;
if (BaseClass == Job_Swordman) {
   bonus bMaxHPrate,7;
   bonus2 bSkillAtk,"RK_SONICWAVE",50;
   autobonus3 "{ bonus bAspd,2; }",1000,30000,"PA_SACRIFICE";
}
if (BaseClass == Job_Mage) {
   bonus bMatkRate,5;
   bonus5 bAutoSpellOnSkill,"WL_FROSTMISTY","MG_SAFETYWALL",5,1000,1;
   bonus5 bAutoSpellOnSkill,"PF_FOGWALL","MG_SAFETYWALL",5,1000,1;
}
if (BaseClass == Job_Thief) {
   bonus bFlee,10;
   bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-60000;
   bonus2 bVariableCastrate,"SC_MANHOLE",-100;
}
if (BaseClass == Job_Acolyte) {
   bonus bDelayrate,-5;
   autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,30000,"AB_OFFERTORIUM";
   autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,10000,"SR_RAISINGDRAGON";
}
if (BaseClass == Job_Archer) {
   bonus bAspd,1;
   autobonus3 "{ bonus bVariableCastrate,-100; }",1000,5000,"RA_WUGBITE";
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel*2;
}
if (BaseClass == Job_Merchant) {
   bonus bAtkRate,5;
   bonus2 bSkillAtk,"GN_CART_TORNADO",20;
   bonus5 bAutoSpellOnSkill,"NC_SELFDESTRUCTION","GN_CARTBOOST",5,1000,1;
}
if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}