Rebellion's Scarf [1], броня (Renewal)

Rebellion's Scarf [1] (SCARF_OF_REBELLION) – броня.

Rebellion's Scarf [1], броня (Renewal)

The scarf of a gunman who killed the four great gun masters. It is said he felt great remorse after he finished killing, so much so that he destroyed his gun and vanished.
Atk + 5%
Aspd + 2% per level of Mass Spiral known.
Reduces the variable casting time of skills by 10%.
Reduces the cast delay of skills by 1% per level of Fire Rain known.
Reduces the cooldown of Hit Barrel by 4 seconds per level of Shattering Storm known.
Reduces the cooldown of Shattering Storm by 0.1 seconds per level of Shattering Storm known.
Increases critical damage on targets by 3% per level of Dragon Tail known.
Increases the damage of Fire Rain by 5% per level of Fire Rain known.
Increases the damage of Mass Spiral by 5% per level of Mass Spiral known.
Increases the damage of Quick Draw Shot by 5% per level of Eternal Chain known.
Increases the damage of Shattering Storm by 10% per level of Shattering Storm known.
Reduces the SP cost of Fire Dance by 5.
Reduces the SP cost of Fire Rain by 4 per level of Fire Rain known.
Reduces the SP cost of Mass Spiral by 2 per level of Mass Spiral known.
Adds a 100% chance of buffing the user for 50 seconds when using Crimson Marker; Adds a 1% chance of casting Level 1 Dragon Tail on the target when performing a physical attack per level of Dragon Tail known, if a higher level of this skill is known, it will be cast instead, if the user has a Grenade Launcher equipped.

Базовые свойства предмета

  • ID: 27891
  • Код: SCARF_OF_REBELLION
  • Тип: броня
  • Уровень брони: 1
  •  
  • Требуемый уровень: 100
  • Цена покупки: 20 з
  • Цена продажи: 10 з
  • Вес: 40

Скрипт

.@M = getskilllv("RL_MASS_SPIRAL");
.@F = getskilllv("RL_FIRE_RAIN");
.@S = getskilllv("RL_S_STORM");
.@D = getskilllv("RL_D_TAIL");
.@E = getskilllv("RL_E_CHAIN");
bonus bAtkRate,5;
bonus bAspdRate,2*.@M;
bonus bVariableCastrate,-10;
bonus bDelayrate,-(.@F);
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000*.@S;
bonus2 bSkillCooldown,"RL_S_STORM",-100*.@S;
bonus bCritAtkRate,3*.@D;
bonus2 bSkillAtk,"RL_FIRE_RAIN",5*.@F;
bonus2 bSkillAtk,"RL_MASS_SPIRAL",5*.@M;
bonus2 bSkillAtk,"RL_QD_SHOT",5*.@E;
bonus2 bSkillAtk,"RL_S_STORM",5*.@S;
bonus2 bSkillUseSP,"RL_FIREDANCE",10;
bonus2 bSkillUseSP,"RL_FIRE_RAIN",4*.@F;
bonus2 bSkillUseSP,"RL_MASS_SPIRAL",2*.@M;
if (.@D > 0) {
   autobonus3 "{ .@a = getskilllv(\"RL_D_TAIL\"); bonus3 bAutoSpell,\"RL_D_TAIL\",.@a,10*(1+.@a); }",1000,50000,"RL_C_MARKER","{ specialeffect2 EF_POTION_BERSERK; }";
}