Prism Rangers Scarf, броня (Renewal)

Prism Rangers Scarf (RAINBOW_SCARF_JP) – броня.

Prism Rangers Scarf, броня (Renewal)

Scarf emitting rainbow light. You can feel power of 4 elements.
Max HP + 2%
Max SP + 2%
Reduces damage taken from Demi-Human race enemies by 5%.
Increases long-ranged damage on targets by 2%.

If Warg Ride is level 3,
Reduces the cooldown of No Limits by 180 seconds.

If Camouflage is level 5,
Reduces the global delay of skills by 10%.
Reduces the cooldown of Arrow Storm by 0.2 seconds.

For every level of Aimed Bolt known,
Increases long-ranged damage on targets by an additional 2%.
Increases the damage of Arrow Storm by 1%.

When Prism Rangers Scarf is unequipped,
No Limits effect is disabled.

If Prism Rangers Scarf upgrade level is +5 or higher,
Additional Max HP + 3%
Additional Max SP + 3%
Increases long-ranged damage on targets by an additional 3%.

If Prism Rangers Scarf upgrade level is +7 or higher,
Additional Max HP + 5%
Additional Max SP + 5%
Increases long-ranged damage on targets by an additional 5%.

Set Bonus
Prism Rangers Scarf
Fire Arrow
Reduces damage taken from Fire property attacks by 75%.

Set Bonus
Prism Rangers Scarf
Crystal Arrow
Reduces damage taken from Water property attacks by 75%.

Set Bonus
Prism Rangers Scarf
Arrow of Wind
Reduces damage taken from Wind property attacks by 75%.

Set Bonus
Prism Rangers Scarf
Stone Arrow
Reduces damage taken from Earth property attacks by 75%.

Базовые свойства предмета

  • ID: 26430
  • Код: RAINBOW_SCARF_JP
  • Тип: броня
  • Уровень брони: 1
  • Защита: 12
  •  
  • Требуемый уровень: 100
  • Цена покупки: 20 з
  • Цена продажи: 10 з
  • Вес: 30

Скрипт

.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
if (.@r >= 7) {
   .@val = 10;
} else if (.@r >= 5) {
   .@val = 5;
}
else {
   .@val = 2;
}
bonus bMaxHPrate,.@val;
bonus bMaxSPrate,.@val;
bonus bLongAtkRate,.@val+2*getskilllv("RA_AIMEDBOLT");
if (getskilllv("RA_WUGRIDER") == 3) {
   bonus2 bSkillCooldown,"RA_UNLIMIT",-180000;
}
if (getskilllv("RA_CAMOUFLAGE") == 5) {
   bonus bDelayrate,-10;
}
bonus2 bSkillCooldown,"RA_ARROWSTORM",-200;
bonus2 bSkillAtk,"RA_ARROWSTORM",getskilllv("RA_AIMEDBOLT");

Скрипт при снятии

sc_end SC_UNLIMIT;