Poenitentia Termes [2], двуручный посох (Renewal)
Poenitentia Termes [2] (POENITENTIA_TERMES) – оружие.
![Poenitentia Termes [2], двуручный посох (Renewal) Poenitentia Termes [2], двуручный посох (Renewal)](/images/db/items/picture/640014.png)
A two-handed rod filled with the pain of grief.
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Indestructible in battle.
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MATK + 300.
MATK + 10%.
Increase Crimson Arrow and Frozen Slash damage by 10%.
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For every 2 refine level, increase Crimson Rock and Frost Misty damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Crimson Rock and Frost Misty damage by additional 25%.
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When refined to +11 or higher, increase Fire and Water property magical damage by 10%.
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[Grade Bonus]
[Grade D] Increase Crimson Arrow and Frozen Slash damage by additional 5%.
[Grade C] Increase Crimson Arrow and Frozen Slash damage by additional 8%. S.MATK + 1.
[Grade B] Increase Crimson Arrow and Frozen Slash damage by additional 12%. SPL + 2.
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Базовые свойства предмета
- ID: 31824
- Код: POENITENTIA_TERMES
- Тип: оружие
- Подтип: двуручный посох
- Уровень оружия: 5
- Атака: 170
- Магическая атака: 300
- Требуемый уровень: 230
- Профессии: wizard
- Вес: 200
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"WL_FROSTMISTY",3*(.@r/2); bonus2 bSkillAtk,"WL_CRIMSONROCK",3*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"WL_FROSTMISTY",25; bonus2 bSkillAtk,"WL_CRIMSONROCK",25; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"AG_CRIMSON_ARROW",5; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",5; bonus2 bSkillAtk,"AG_FROZEN_SLASH",5; if (.@g >= ENCHANTGRADE_C) { bonus bSMatk,1; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",8; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",8; bonus2 bSkillAtk,"AG_FROZEN_SLASH",8; if (.@g >= ENCHANTGRADE_B) { bonus bSpl,2; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",12; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",12; bonus2 bSkillAtk,"AG_FROZEN_SLASH",12; } } }