Poenitentia Scipio [2], посох (Renewal)

Poenitentia Scipio [2] (POENITENTIA_SCIPIO) – оружие.

Poenitentia Scipio [2], посох (Renewal)

A rod filled with the pain of grief.
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Indestructible in battle.
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MATK + 215.
MATK + 10%.
Increase Conflagration and Lightning Land damage by 10%.
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For every 2 refine level, Increase Psychic Wave and Varetyr Spear damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Psychic Wave and Varetyr Spear damage by additional 25%.
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When refined to +11 or higher,
Reduce cooldown of Psychic Wave by 1.5 seconds.
Reduce cooldown of Varetyr Spear by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Conflagration and Lightning Land damage by additional 5%.
[Grade C] Increase Conflagration and Lightning Land damage by additional 3%. S.MATK + 1.
[Grade B] Increase Conflagration and Lightning Land damage by additional 5%. SPL + 1.
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Базовые свойства предмета

  • ID: 31431
  • Код: POENITENTIA_SCIPIO
  • Тип: оружие
  • Подтип: посох
  • Уровень оружия: 5
  • Атака: 150
  • Магическая атака: 215
  •  
  • Требуемый уровень: 230
  • Профессии: sage
  • Вес: 160

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"EM_CONFLAGRATION",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*(.@r/2);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25;
      bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
      if (.@r>=11) {
         bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1500;
         bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"EM_CONFLAGRATION",5;
   bonus2 bSkillAtk,"EM_LIGHTNING_LAND",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus2 bSkillAtk,"EM_CONFLAGRATION",8;
      bonus2 bSkillAtk,"EM_LIGHTNING_LAND",8;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSpl,1;
         bonus2 bSkillAtk,"EM_CONFLAGRATION",12;
         bonus2 bSkillAtk,"EM_LIGHTNING_LAND",12;
      }
   }
}