Poenitentia Pendulus [2], булава (Renewal)

Poenitentia Pendulus [2] (POENITENTIA_PENDULUS) – оружие.

Poenitentia Pendulus [2], булава (Renewal)

A mace filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
ATK + 10%.
Increase Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
------------------------
For every 2 refine level, increase Cart Tornado damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Cart Tornado damage by additional 25%.
------------------------
When refined to +11 or higher, increase melee physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Increase Acidified Zone (Fire/Wind) damage by 5%.
[Grade C] Increase Acidified Zone (Fire/Wind) damage by 8%. P.ATK + 1.
[Grade B] Increase Acidified Zone (Fire/Wind) damage by 10%. POW + 2.
------------------------

Базовые свойства предмета

  • ID: 31655
  • Код: POENITENTIA_PENDULUS
  • Тип: оружие
  • Подтип: булава
  • Уровень оружия: 5
  • Атака: 195
  •  
  • Требуемый уровень: 230
  • Профессии: alchemist
  • Вес: 165

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
bonus2 bSkillAtk,"GN_CART_TORNADO",3*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"GN_CART_TORNADO",25;
      if (.@r>=11) {
         bonus bShortAtkRate,10;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",5;
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8;
      bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",8;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPow,2;
         bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
         bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
         bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
         bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
      }
   }
}