Motaro's Horn (OSM) [1], броня (Renewal)

Motaro's Horn (OSM) [1] (MOTARO_HORN_EXE) – броня.

 

A horn of Motaro. A Centaur leader who lived in Geffenia.
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[Effect of Item]
STR +3, LUK +3, ATK +10, MDEF +10
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If player has learned the skill
[Spear Mastery] at Level 10
Able to use the skill
[Spear Quicken] Level 5
-----------
Increases damage skill
[Pierce] by 10%
Increases damage skill
[Spear Boomerang] by 10%
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When refined to +7
DEF +15
Increases damage skill
[Pierce] by an additional 20%
Increases damage skill
[Spear Boomerang] by an additional 20%
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When refined to +8
Flee +15
Increases damage skill
[Pierce] by an additional 30%
Increases damage skill
[Spear Boomerang] by an additional 30%
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When refined to +9
ATK +15
Increases damage skill
[Pierce] by an additional 40%
Increases damage skill
[Spear Boomerang] by an additional 40%
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When refined to +10
ASPD +5%
Increases long-range damage by 5%
Increases damage skill
[Pierce] by an additional 50%
Increases damage skill
[Spear Boomerang] by an additional 50%
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[Summary Effect]


1. If a player learns the skill
[Spear Mastery] at Level 10
Able to use the skill
[Spear Quicken] Level 5


2. If refined to +10
STR +3, LUK +3, ATK +25,
MDEF +10, ASPD +5%
Increases long-range damage by 5%
Increases damage skill
[Pierce] by 150%
Increases damage skill
[Spear Boomerang] by 150%


The effect of this item disabled in WOE 1, 2 map

Базовые свойства предмета

  • ID: 24141
  • Код: MOTARO_HORN_EXE
  • Тип: броня
  • Уровень брони: 1
  • Защита: 30
  •  
  • Требуемый уровень: 50
  • Вес: 20

Скрипт

bonus bStr,3;
bonus bLuk,3;
bonus bBaseAtk,10;
bonus bMdef,10;
bonus2 bSkillAtk,"KN_PIERCE",10;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",10;
if (getskilllv("KN_SPEARMASTERY") == 10)
   skill "CR_SPEARQUICKEN",5;
if (.@r>=7) {
   bonus bDef,15;
   bonus2 bSkillAtk,"KN_PIERCE",20;
   bonus2 bSkillAtk,"KN_SPEARBOOMERANG",20;
}
if (.@r>=8) {
   bonus bFlee,15;
   bonus2 bSkillAtk,"KN_PIERCE",30;
   bonus2 bSkillAtk,"KN_SPEARBOOMERANG",30;
}
if (.@r>=9) {
   bonus bBaseAtk,15;
   bonus2 bSkillAtk,"KN_PIERCE",40;
   bonus2 bSkillAtk,"KN_SPEARBOOMERANG",40;
}
if (.@r>=10) {
   bonus bAspdRate,5;
   bonus bLongAtkRate,5;
   bonus2 bSkillAtk,"KN_PIERCE",50;
   bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50;
}