Motaro's Horn (OSM) [1], броня (Renewal)
Motaro's Horn (OSM) [1] (MOTARO_HORN_EXE) – броня.
A horn of Motaro. A Centaur leader who lived in Geffenia.
----------
[Effect of Item]
STR +3, LUK +3, ATK +10, MDEF +10
----------
If player has learned the skill
[Spear Mastery] at Level 10
Able to use the skill
[Spear Quicken] Level 5
-----------
Increases damage skill
[Pierce] by 10%
Increases damage skill
[Spear Boomerang] by 10%
-----------
When refined to +7
DEF +15
Increases damage skill
[Pierce] by an additional 20%
Increases damage skill
[Spear Boomerang] by an additional 20%
----------
When refined to +8
Flee +15
Increases damage skill
[Pierce] by an additional 30%
Increases damage skill
[Spear Boomerang] by an additional 30%
----------
When refined to +9
ATK +15
Increases damage skill
[Pierce] by an additional 40%
Increases damage skill
[Spear Boomerang] by an additional 40%
----------
When refined to +10
ASPD +5%
Increases long-range damage by 5%
Increases damage skill
[Pierce] by an additional 50%
Increases damage skill
[Spear Boomerang] by an additional 50%
---------
[Summary Effect]
1. If a player learns the skill
[Spear Mastery] at Level 10
Able to use the skill
[Spear Quicken] Level 5
2. If refined to +10
STR +3, LUK +3, ATK +25,
MDEF +10, ASPD +5%
Increases long-range damage by 5%
Increases damage skill
[Pierce] by 150%
Increases damage skill
[Spear Boomerang] by 150%
The effect of this item disabled in WOE 1, 2 map
Базовые свойства предмета
- ID: 24141
- Код: MOTARO_HORN_EXE
- Тип: броня
- Уровень брони: 1
- Защита: 30
- Требуемый уровень: 50
- Вес: 20
Скрипт
bonus bStr,3; bonus bLuk,3; bonus bBaseAtk,10; bonus bMdef,10; bonus2 bSkillAtk,"KN_PIERCE",10; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",10; if (getskilllv("KN_SPEARMASTERY") == 10) skill "CR_SPEARQUICKEN",5; if (.@r>=7) { bonus bDef,15; bonus2 bSkillAtk,"KN_PIERCE",20; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",20; } if (.@r>=8) { bonus bFlee,15; bonus2 bSkillAtk,"KN_PIERCE",30; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",30; } if (.@r>=9) { bonus bBaseAtk,15; bonus2 bSkillAtk,"KN_PIERCE",40; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",40; } if (.@r>=10) { bonus bAspdRate,5; bonus bLongAtkRate,5; bonus2 bSkillAtk,"KN_PIERCE",50; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; }