Meta Angel Figure (OSM) [1], броня (Renewal)
Meta Angel Figure (OSM) [1] (GOLDEN_ANGEL_STATUE_YG) – броня.
A statue made by a legendary blacksmith.
HP +300, SP +100
For every refinement level,
Increases ATK +1, MATK +1
Knight
Enables use of
Spear Quicken Lvl.5
If player has learnt
Spear Mastery Lvl.10
Crusader
Has a 12% chance to cast
Spear Boomerang Lvl. 3
when physically attacking.
If player has learnt
Spear Quicken Lvl.10
Assassin
Increases damage ofGrimtooth by 35%
If player has learnt
Katar Mastery Lvl. 10
Rogue
Enables use of
Triple Attack Lvl.5
If player has learnt
Plagiarism Lvl.10.
Hunter
Has a 7% chance to cast
Adrenaline Rush Lvl. 1 when physically attacking.
If player has learnt
Beast Bane Lvl.10
Bard, Dancer
When player equips
an Instrument or Whip weapon:
Has a 12% chance to cast
Arrow Vulcan Lvl. 5
If player has learnt
Dancer Lesson
or Music Lesson Lvl.10
Priest
Has a 12% chance to cast
Holy Cross Lvl. 5
when physically attacking.
If player has learnt
Aspersio Lvl.5
Monk
Increases damage of
Triple Attackby 35%
If player has learnt
Iron Fist Lvl.10
Wizard
Enables use of
Water Evasion Lvl. 7
If player has learnt
Water Ball Lv.5
Sage
Has a 7% chance to cast
Flaming Petals Lvl.5
when physically attacking.
If player has learnt
Endow Blaze Lvl.5
--------------------
Has a 7% chance to cast
Freezing Spear Lvl.5
when physically attacking.
If player has learnt
Endow Tsunami Lvl.5
--------------------
Has a 7% chance to cast
Wind Blade Lvl.5
when physically attacking.
If player has learnt
Endow Tornado Lvl.5
Blacksmith
Has a 12% chance to cast
Tomahawk Throwing
when physically attacking.
If player has learnt
Weapon Research Lvl.10
Alchemist
Increases damage of
Cart Revolutionby 50%
If player has learnt
Axe Mastery Lvl. 10
When refined to +5 or higher,
All Stats +1,
Increase EXP +10% when killing monsters.
Equipment Equip Slot: Upper
Базовые свойства предмета
- ID: 24079
- Код: GOLDEN_ANGEL_STATUE_YG
- Тип: броня
- Уровень брони: 1
- Защита: 15
- Требуемый уровень: 1
- Вес: 20
Скрипт
.@r = getrefine(); bonus bMaxHP,300; bonus bMaxSP,100; bonus bBaseAtk,.@r; bonus bMatk,.@r; if (BaseJob == Job_Knight) { if (getskilllv("KN_SPEARMASTERY") == 10) skill "CR_SPEARQUICKEN",5; } if (BaseJob == Job_Crusader) { if (getskilllv("CR_SPEARQUICKEN") == 10) bonus3 bAutoSpell,"KN_SPEARBOOMERANG",3,120; } if (BaseJob == Job_Assassin) { if (getskilllv("AS_KATAR") == 10) bonus2 bSkillAtk,"AS_GRIMTOOTH",35; } if (BaseJob == Job_Rogue) { if (getskilllv("RG_PLAGIARISM") == 10) skill "MO_TRIPLEATTACK",5; } if (BaseJob == Job_Hunter) { if (getskilllv("HT_BEASTBANE") == 10) bonus3 bAutoSpell,"BS_ADRENALINE",1,70; } if (BaseJob == Job_Bard) { if (getskilllv("BA_MUSICALLESSON") == 10) bonus3 bAutoSpell,"CG_ARROWVULCAN",5,120; } if (BaseJob == Job_Dancer) { if (getskilllv("DC_DANCINGLESSON") == 10) bonus3 bAutoSpell,"CG_ARROWVULCAN",5,120; } if (BaseJob == Job_Priest) { if (getskilllv("PR_ASPERSIO") == 5) bonus3 bAutoSpell,"CR_HOLYCROSS",5,120; } if (BaseJob == Job_Monk) { if (getskilllv("MO_IRONHAND") == 10) bonus2 bSkillAtk,"MO_TRIPLEATTACK",35; } if (BaseJob == Job_Wizard) { if (getskilllv("WZ_WATERBALL") == 5) skill "NJ_SUITON",7; } if (BaseJob == Job_Sage) { if (getskilllv("SA_FLAMELAUNCHER") == 5) bonus3 bAutoSpell,"NJ_KOUENKA",5,70; if (getskilllv("SA_FROSTWEAPON") == 5) bonus3 bAutoSpell,"NJ_HYOUSENSOU",5,70; if (getskilllv("SA_LIGHTNINGLOADER") == 5) bonus3 bAutoSpell,"NJ_HUUJIN",5,70; } if (BaseJob == Job_Blacksmith) { if (getskilllv("BS_WEAPONRESEARCH") == 10) bonus3 bAutoSpell,"ITM_TOMAHAWK",1,120; } if (BaseJob == Job_Alchemist) { if (getskilllv("AM_AXEMASTERY") == 10) bonus2 bSkillAtk,"MC_CARTREVOLUTION",50; } if (.@r>=5) { bonus bAllStats,1; bonus2 bExpAddRace,RC_All,10; }