Meow Meow Foxtail-LT [2], посох (Renewal)

Meow Meow Foxtail-LT [2] (MEAWFOXTAIL_LT) – оружие.

Meow Meow Foxtail-LT [2], посох (Renewal)

Can't be destroyed.
Matk + 350.
If the user's base level is 210 or higher, POW/SPL + 2, P.Atk/S.Matk + 1.
Atk/Matk + 15 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Catnip Meteor by 2 seconds.
If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.

When equipped with Hero Boots-LT, Atk/Matk + 10%, P.Atk/S.Matk + 2.

[Bonus by grade]
[Grade D] Atk/Matk + 3%.
[Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.Atk/S.Matk + 1.
[Grade B] POW/SPL + 3, P.Atk/S.Matk + 2.

Базовые свойства предмета

  • ID: 31478
  • Код: MEAWFOXTAIL_LT
  • Тип: оружие
  • Подтип: посох
  • Уровень оружия: 5
  • Атака: 350
  • Магическая атака: 350
  •  
  • Требуемый уровень: 190
  • Профессии: spirit_handler, summoner
  • Вес: 120

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bSMatk,1;
   bonus bPow,2;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"SU_SV_STEMSPEAR",40;
   bonus2 bSkillAtk,"SU_PICKYPECK",40;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      bonus2 bSkillCooldown,"SU_CN_METEOR",-2000;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus2 bMagicAddSize,Size_All,15;
         bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",50;
         bonus2 bSkillAtk,"SU_CN_METEOR",50;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,15;
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bSMatk,2;
         bonus bPow,3;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus bBaseAtk,15*(.@r/2);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);