Magic Swordsman Thanatos's Sword [1], броня (Renewal)
Magic Swordsman Thanatos's Sword [1] (THANATOS_SWORD) – броня.
![Magic Swordsman Thanatos's Sword [1], броня (Renewal) Magic Swordsman Thanatos's Sword [1], броня (Renewal)](/images/db/items/picture/480136.png)
If the user's base level is 210 or higher, P.Atk + 3, S.Matk + 3.
If the user's base level is 230 or higher, additional P.Atk + 2, S.Matk + 2.
Increases melee and long ranged physical damage and all property magical damage by 2% per 3 refine rate.
Increases physical and magical damage against medium and large size enemies by 5% per 5 refine rate.
If refine rate is 9 or higher, ignores physical and magical defense rate of dragon and angel race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense rate of dragon and angel race monsters by additional 10%.
When equipped with Drooping Thanatos's Dolor, reduces variable casting time by 10%,
If refine rate of headgear is 7 or higher, increases physical and magical damage against holy and shadow property enemies by 15%,
If refine rate of headgear is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 15%,
If refine rate of headgear is 11 or higher, increases physical and magical damage against medium and large size enemies by 15%.
When equipped with Red Force Pendant or Blue Mental Pendant, Atk + 50, Matk + 50, increases physical and magical damage against medium and large size enemies by 15%.
Базовые свойства предмета
- ID: 30651
- Код: THANATOS_SWORD
- Тип: броня
- Уровень брони: 2
- Защита: 60
- Требуемый уровень: 180
- Вес: 50
Скрипт
.@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,3; bonus bSMatk,3; } if (BaseLevel>=230) { bonus bPAtk,2; bonus bSMatk,2; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_Angel,20; bonus2 bIgnoreMdefRaceRate,RC_Angel,20; bonus2 bIgnoreDefRaceRate,RC_Dragon,20; bonus2 bIgnoreMdefRaceRate,RC_Dragon,20; if (.@r>=11) { bonus2 bIgnoreDefRaceRate,RC_Angel,10; bonus2 bIgnoreMdefRaceRate,RC_Angel,10; bonus2 bIgnoreDefRaceRate,RC_Dragon,10; bonus2 bIgnoreMdefRaceRate,RC_Dragon,10; } } bonus2 bMagicAtkEle,Ele_All,2*(.@r/3); bonus bShortAtkRate,2*(.@r/3); bonus bLongAtkRate,2*(.@r/3); bonus2 bAddSize,Size_Medium,5*(.@r/5); bonus2 bMagicAddSize,Size_Medium,5*(.@r/5); bonus2 bAddSize,Size_Large,5*(.@r/5); bonus2 bMagicAddSize,Size_Large,5*(.@r/5);