Magaleta's Ribbon [1], броня (Renewal)

Magaleta's Ribbon [1] (MAGALETA_RIBBON_EXE) – броня.

 

The Ribbon of Magaleta, the noble priest that very famous.


[Item Effect]


[Priest Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Holy Light] 20 %
----------
If refine to +8
Aspd + 5 %
Reduces global cooldown by 10 %
----------
If refine to +9
Enable to use skill [Odin Power] Lv.1
Increases the recovery rate of recovery skills by 10 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
=========


=========
[Monk Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Raging Trifecta Blow] 20 %
----------
If refine to +8
Reduces global cooldown by 10 %
Reduce SP cost in skill [Chain Crush Combo] 5 point
----------
If refine to +9
Reduce variable cast time skill [Throw Spirit Sphere] 30 %
Increase Damage skill [Raging Thrust] 30 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %


Can put in storage only

Базовые свойства предмета

  • ID: 24116
  • Код: MAGALETA_RIBBON_EXE
  • Тип: броня
  • Уровень брони: 1
  • Защита: 20
  •  
  • Требуемый уровень: 50
  • Вес: 30

Скрипт

.@r = getrefine();
if (BaseJob == Job_Priest) {
   bonus bBaseAtk,2*(readparam(bStr)/9);
   bonus bMatk,2*(readparam(bInt)/9);
   if (.@r>=7) {
       bonus bDef,10;
       bonus bMdef,15;
       bonus2 bSkillAtk,"AL_HOLYLIGHT",20;
       if (.@r>=8) {
           bonus bAspdRate,5;
           bonus bDelayrate,-10;
           if (.@r>=9) {
               skill "ALL_ODINS_POWER",1;
               bonus bHealPower,10;
               if (.@r>=10) {
                   bonus bAllStats,2;
                   bonus bMaxHPrate,3;
                   bonus bMaxSPrate,3;
               }
           }
       }
   }
}
else if (BaseJob == Job_Monk) {
   bonus bBaseAtk,2*(readparam(bStr)/9);
   bonus bMatk,2*(readparam(bInt)/9);
   if (.@r>=7) {
       bonus bDef,10;
       bonus bMdef,15;
       bonus2 bSkillAtk,"MO_TRIPLEATTACK",20;
       if (.@r>=8) {
           bonus bDelayrate,-10;
           bonus2 bSkillUseSP,"CH_CHAINCRUSH",5;
           if (.@r>=9) {
               bonus2 bVariableCastrate,"MO_FINGEROFFENSIVE",-30;
               bonus2 bSkillAtk,"MO_COMBOFINISH",30;
               if (.@r>=10) {
                   bonus bAllStats,2;
                   bonus bMaxHPrate,3;
                   bonus bMaxSPrate,3;
               }
           }
       }
   }
}