Light Power Spark [2], кнут (Renewal)
Light Power Spark [2] (LIGHT_POWER_SPARK) – оружие.
![Light Power Spark [2], кнут (Renewal) Light Power Spark [2], кнут (Renewal)](/images/db/items/picture/580038.png)
Atk + 5%, CON + 2.
Increases Rhythm Shooting damage by 5%.
If refine rate is 5 or higher, increases Rhythm Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Rhythm Shooting damage by additional 5%, increases Rose Blossom damage by 15%.
[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Скрипт
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5;
if (.@r>=5) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",15;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}