Kuken's Hat [1], броня (Renewal)

Kuken's Hat [1] (KUKEN_HAT_EXE) – броня.

 

The Kuken's Hat. Kuken was a cowboy and accidentally practice Ninja skill in Amatsu.


[Item Effect]
[Gunslinger Classes]
Atk + 2 for every 9 base Dex
Matk + 2 in every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Reduce varaible cast time skill [Tracking] by 30 %
----------
If refine to +8
Crit + 10
Reduces global cooldown by 10 %
----------
If refine to +9
Has a chance 7 % to cast [Trigger Happy Shot] Lv. 2
when do a physical attack on target
Increase [Long-Range] damage by 5 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
=========


=========
[Ninja Classes]
Atk + 2 in every 9 base Str
Matk + 2 in every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase [Long-Range] damage by 5 %
Increase damage skill [Blaze Shield] by 50 %
Increase damage skill [Lightning Jolt] by 50 %
----------
If refine to +8
Matk + 15
Atk + 15
Reduces global cooldown by 10 %
----------
If refine to +9
Flee + 10
Reduce varaiable cast time [Throw Huuma Shuriken] by 20 %
Reduce varaiable cast time [Blaze Shield] by 20 %
Reduce varaiable cast time [Lightning Jolt] by 20 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %


Can put in storage only

Базовые свойства предмета

  • ID: 24125
  • Код: KUKEN_HAT_EXE
  • Тип: броня
  • Уровень брони: 1
  • Защита: 20
  •  
  • Требуемый уровень: 50
  • Вес: 30

Скрипт

.@r = getrefine();
if (BaseJob == Job_Gunslinger) {
   bonus bBaseAtk,2*(readparam(bDex)/9);
   bonus bMatk,2*(readparam(bInt)/9);
   if (.@r>=7) {
       bonus bDef,10;
       bonus bMdef,15;
       bonus2 bVariableCastrate,"GS_TRACKING",-30;
       if (.@r>=8) {
           bonus bDelayrate,-10;
           bonus bCritical,10;
           if (.@r>=9) {
               bonus3 bAutoSpell,"GS_RAPIDSHOWER",2,70;
               bonus bLongAtkRate,5;
               if (.@r>=10) {
                   bonus bAllStats,2;
                   bonus bMaxHPrate,3;
                   bonus bMaxSPrate,3;
               }
           }
       }
   }
}
else if (BaseJob == Job_Ninja) {
   bonus bBaseAtk,2*(readparam(bStr)/9);
   bonus bMatk,2*(readparam(bInt)/9);
   if (.@r>=7) {
       bonus bDef,10;
       bonus bMdef,15;
       bonus bLongAtkRate,5;
       bonus2 bSkillAtk,"NJ_KAENSIN",50;
       bonus2 bSkillAtk,"NJ_RAIGEKISAI",50;
       if (.@r>=8) {
           bonus bMatk,15;
           bonus bBaseAtk,15;
           bonus bDelayrate,-10;
           if (.@r>=9) {
               bonus bFlee,10;
               bonus2 bVariableCastrate,"NJ_HUUMA",-20;
               bonus2 bVariableCastrate,"NJ_KAENSIN",-20;
               bonus2 bVariableCastrate,"NJ_RAIGEKISAI",-20;
               if (.@r>=10) {
                   bonus bAllStats,2;
                   bonus bMaxHPrate,3;
                   bonus bMaxSPrate,3;
               }
           }
       }
   }
}