Kuken's Hat [1], броня (Renewal)
Kuken's Hat [1] (KUKEN_HAT_EXE) – броня.
The Kuken's Hat. Kuken was a cowboy and accidentally practice Ninja skill in Amatsu.
[Item Effect]
[Gunslinger Classes]
Atk + 2 for every 9 base Dex
Matk + 2 in every 9 base Int
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If refine to +7
Def + 10, Mdef + 15
Reduce varaible cast time skill [Tracking] by 30 %
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If refine to +8
Crit + 10
Reduces global cooldown by 10 %
----------
If refine to +9
Has a chance 7 % to cast [Trigger Happy Shot] Lv. 2
when do a physical attack on target
Increase [Long-Range] damage by 5 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
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[Ninja Classes]
Atk + 2 in every 9 base Str
Matk + 2 in every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase [Long-Range] damage by 5 %
Increase damage skill [Blaze Shield] by 50 %
Increase damage skill [Lightning Jolt] by 50 %
----------
If refine to +8
Matk + 15
Atk + 15
Reduces global cooldown by 10 %
----------
If refine to +9
Flee + 10
Reduce varaiable cast time [Throw Huuma Shuriken] by 20 %
Reduce varaiable cast time [Blaze Shield] by 20 %
Reduce varaiable cast time [Lightning Jolt] by 20 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
Can put in storage only
Базовые свойства предмета
- ID: 24125
- Код: KUKEN_HAT_EXE
- Тип: броня
- Уровень брони: 1
- Защита: 20
- Требуемый уровень: 50
- Вес: 30
Скрипт
.@r = getrefine(); if (BaseJob == Job_Gunslinger) { bonus bBaseAtk,2*(readparam(bDex)/9); bonus bMatk,2*(readparam(bInt)/9); if (.@r>=7) { bonus bDef,10; bonus bMdef,15; bonus2 bVariableCastrate,"GS_TRACKING",-30; if (.@r>=8) { bonus bDelayrate,-10; bonus bCritical,10; if (.@r>=9) { bonus3 bAutoSpell,"GS_RAPIDSHOWER",2,70; bonus bLongAtkRate,5; if (.@r>=10) { bonus bAllStats,2; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } } } } } else if (BaseJob == Job_Ninja) { bonus bBaseAtk,2*(readparam(bStr)/9); bonus bMatk,2*(readparam(bInt)/9); if (.@r>=7) { bonus bDef,10; bonus bMdef,15; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NJ_KAENSIN",50; bonus2 bSkillAtk,"NJ_RAIGEKISAI",50; if (.@r>=8) { bonus bMatk,15; bonus bBaseAtk,15; bonus bDelayrate,-10; if (.@r>=9) { bonus bFlee,10; bonus2 bVariableCastrate,"NJ_HUUMA",-20; bonus2 bVariableCastrate,"NJ_KAENSIN",-20; bonus2 bVariableCastrate,"NJ_RAIGEKISAI",-20; if (.@r>=10) { bonus bAllStats,2; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } } } } }