Knight's Boots of Midgard [1], броня (Renewal)

Knight's Boots of Midgard [1] (AEGIS_470247) – броня.

 

For every 2 refine level, ATK, MATK + 10.
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For every 3 refine level, SPL, POW, CON + 1.
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When refined to +7 or higher, ATK, MATK + 7%.
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When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds.
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When refined to +11 or higher,
Increase melee and long ranged physical damage by 10%.
Increase all property magic damage by 10%.
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When refined to +13 or higher, increase physical and magic damage against all size enemies by 10%.
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Set Bonus:
Midgard Knight Shoes [1]
Cursed Knight's Shield [1]

OR

Midgard Knight Shoes [1]
Bloody Knight's Shield [1]

Increase physical and magic damage against Boss monsters by 15%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 150 for 10 seconds.
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Set Bonus:
Midgard Knight Shoes [1]
Purified Knight's Shield [1]

Increase physical and magic damage against Boss monsters by 30%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 200 for 10 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magic damage against all property monsters by 8%.
[Grade B] P.ATK, S.MATK + 7.
[Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds.
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Def : 20

Базовые свойства предмета

  • ID: 30560
  • Код: AEGIS_470247
  • Тип: броня
  • Уровень брони: 2
  • Защита: 20
  •  
  • Требуемый уровень: 130
  • Вес: 100

Скрипт

.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bSpl,.@r/3;
bonus bPow,.@r/3;
bonus bCon,.@r/3;
if (.@r>=7) {
   bonus bAtkRate,7;
   bonus bMatkRate,7;
   if (.@r>=9) {
       bonus bFixedCast,-300;
       if (.@r>=11) {
           bonus bShortAtkRate,10;
           bonus bLongAtkRate,10;
           bonus2 bMagicAtkEle,Ele_All,10;
           if (.@r>=13) {
               bonus2 bAddSize,Size_All,10;
               bonus2 bMagicAddSize,Size_All,10;
           }
       }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bRes,50;
   bonus bMRes,50;
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bAddEle,Ele_All,8;
   bonus2 bMagicAddEle,Ele_All,8;
}
if (.@g >= ENCHANTGRADE_B) {
   bonus bPAtk,7;
   bonus bSMatk,7;
}
if (.@g >= ENCHANTGRADE_A) {
   if (.@r>=13) {
       bonus bFixedCast,-700;
   }
}