Icefall Dress, броня (Renewal)

Icefall Dress (ICEFALL_DRESS) – броня.

Icefall Dress, броня (Renewal)

A blue dress made from icy rivers. It is said it contains powers to create ice that cannot be melted for eternity.
Property: Water
Prevents the user from being knocked back.
This item is indestructible in battle.

If upgrade level is +5 or higher,
Increases physical and magical damage on Formless and Demi-Human race targets by 10%.
Increases physical and magical damage on Doram Player and Human Player race targets by 10%.
Increases physical and magical damage on Fire and Water property targets by 10%.

If upgrade level is +7 or higher,
Increases physical and magical damage on Formless and Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%.
Increases physical and magical damage on Fire and Water property targets by an additional 15%.

If upgrade level is +9 or higher,
Increases physical and magical damage on Formless and Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%.
Increases physical and magical damage on Fire and Water property targets by an additional 15%.
Disabled during WoE TE

Базовые свойства предмета

  • ID: 24070
  • Код: ICEFALL_DRESS
  • Тип: броня
  • Уровень брони: 1
  • Защита: 120
  •  
  • Требуемый уровень: 90
  • Цена покупки: 10 з
  • Цена продажи: 5 з
  • Вес: 40

Скрипт

.@r = getrefine();
bonus bNoKnockback;
bonus bUnbreakableArmor;
bonus bDefEle,Ele_Water;
if (.@r>8)
   .@a = 40;
else if (.@r>6)
   .@a = 25;
else if (.@r>=5)
   .@a = 10;
bonus2 bAddEle,Ele_Fire,.@a;
bonus2 bAddEle,Ele_Water,.@a;
bonus2 bMagicAddEle,Ele_Fire,.@a;
bonus2 bMagicAddEle,Ele_Water,.@a;
bonus2 bAddRace,RC_DemiHuman,.@a;
bonus2 bAddRace,RC_Formless,.@a;
bonus2 bMagicAddRace,RC_DemiHuman,.@a;
bonus2 bMagicAddRace,RC_Formless,.@a;
bonus2 bAddRace,RC_Player_Human,.@a;
bonus2 bMagicAddRace,RC_Player_Human,.@a;
bonus2 bAddRace,RC_Player_Doram,.@a;
bonus2 bMagicAddRace,RC_Player_Doram,.@a;