Huuma Shuriken Clearness-LT [2], (Renewal)

Huuma Shuriken Clearness-LT [2] (HUMMA_CLEAR_LT) – оружие.

Huuma Shuriken Clearness-LT [2], (Renewal)

Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces skill cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against dragon, undead, demon and angel race monsters by 25%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.

Базовые свойства предмета

  • ID: 31872
  • Код: HUMMA_CLEAR_LT
  • Тип: оружие
  • Подтип:
  • Уровень оружия: 5
  • Атака: 290
  •  
  • Требуемый уровень: 190
  • Профессии: kagerou, ninja, oboro
  • Вес: 230

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"KO_HUUMARANKA",30;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000;
      bonus2 bSkillAtk,"KO_HUUMARANKA",15;
      if (.@r>=11) {
         bonus2 bAddEle,Ele_Fire,25;
         bonus2 bAddEle,Ele_Dark,25;
         bonus2 bAddEle,Ele_Holy,25;
         bonus2 bAddEle,Ele_Undead,25;
         bonus2 bAddRace,RC_Undead,25;
         bonus2 bAddRace,RC_Angel,25;
         bonus2 bAddRace,RC_Demon,25;
         bonus2 bAddRace,RC_Dragon,25;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);