Holy Light Dagger [2], кинжал (Renewal)
Holy Light Dagger [2] (HOLY_LIGHT_DAGGER) – оружие.
![Holy Light Dagger [2], кинжал (Renewal) Holy Light Dagger [2], кинжал (Renewal)](/images/db/items/picture/510092.png)
Atk + 5%, POW + 2.
Increases Abyss Dagger damage by 5%.
If refine rate is 5 or higher, increases Abyss Dagger damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Abyss Dagger damage by additional 10%.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Abyss Dagger damage by additional 5%, increases Deft Stab damage by 15%.
[Bonus by grade]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
Скрипт
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
   if (.@r>=7) {
      bonus bShortAtkRate,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
         if (.@r>=10) {
            bonus bAspdRate,10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"ABC_DEFT_STAB",15;
               bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bShortAtkRate,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,10;
         }
      }
   }
}