Grace of Seth [1], броня (Renewal)
Grace of Seth [1] (AEGIS_450309) – броня.
Atk / Matk + 150.
Every 2 refine rate, Atk / Matk + 15.
Every 3 refine rate, Atk + 2%, Matk + 2%.
If refine rate is 7 or higher, ignores physical and magical defense of all race enemies by 30%.
If refine rate is 9 or higher, reduces global cooldown by 10%.
If refine rate is 11 or higher, increases melee / long ranged physical damage and all property magical damage by 10%.
If refine rate is 12 or higher, the armor can't be destroyed.
If refine rate is 13 or higher, increases physical and magical damage against all property enemies by 15%.
When equipped with Exotic Temporal Manteau-LT,
if the sum of refine rate of garment and armor is 22 or higher, increases physical and magical damage against all size enemies by 10%.
When equipped with Exotic Temporal Boots-LT,
Atk / Matk + 80,
if the sum of refine rate of shoes and armor is 22 or higher, increases physical and magical damage against all class enemies by 10%.
When equipped with Exotic Temporal Manteau-LT and Exotic Temporal Boots-LT,
if the sum of refine rate of shoes, garment and armor is 37 or higher, reduces global cooldown by 10%,
if grade of shoes and garment is A, P.Atk / S.Matk + 10.
[[Bonus by grade]
[Grade D] Every 2 refine rate, Atk / Matk + 3%.
[Grade C] Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 3%.
[Grade B] Every 2 refine rate, P.Atk / S.Matk + 1.
[Grade A] Every 2 refine rate, increases physical and magical damage against all race enemies by 2%.
Базовые свойства предмета
- ID: 30352
- Код: AEGIS_450309
- Тип: броня
- Уровень брони: 1
- Защита: 150
- Требуемый уровень: 90
- Вес: 100
Скрипт
.@r = getrefine(); bonus bUnbreakableArmor; bonus bMdef,15; bonus bAspdRate,10; bonus2 bAddRace,RC_Formless,40; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player_Doram,40; bonus2 bMagicAddRace,RC_Formless,40; bonus2 bMagicAddRace,RC_DemiHuman,40; bonus2 bMagicAddRace,RC_Player_Doram,40; bonus2 bAddEle,Ele_Dark,40; bonus2 bAddEle,Ele_Neutral,40; bonus2 bMagicAddEle,Ele_Dark,40; bonus2 bMagicAddEle,Ele_Neutral,40; bonus2 bSubEle,Ele_Holy,2*.@r; if (.@r>=5) { bonus bDef,300; bonus bMdef,30; bonus2 bSubRace,RC_Player_Human,7; if (.@r>=7) { bonus bDelayrate,-15; } }