Grace of Seth [1], броня (Renewal)

Grace of Seth [1] (AEGIS_450309) – броня.

 

Atk / Matk + 150.
Every 2 refine rate, Atk / Matk + 15.
Every 3 refine rate, Atk + 2%, Matk + 2%.
If refine rate is 7 or higher, ignores physical and magical defense of all race enemies by 30%.
If refine rate is 9 or higher, reduces global cooldown by 10%.
If refine rate is 11 or higher, increases melee / long ranged physical damage and all property magical damage by 10%.
If refine rate is 12 or higher, the armor can't be destroyed.
If refine rate is 13 or higher, increases physical and magical damage against all property enemies by 15%.

When equipped with Exotic Temporal Manteau-LT,
if the sum of refine rate of garment and armor is 22 or higher, increases physical and magical damage against all size enemies by 10%.

When equipped with Exotic Temporal Boots-LT,
Atk / Matk + 80,
if the sum of refine rate of shoes and armor is 22 or higher, increases physical and magical damage against all class enemies by 10%.

When equipped with Exotic Temporal Manteau-LT and Exotic Temporal Boots-LT,
if the sum of refine rate of shoes, garment and armor is 37 or higher, reduces global cooldown by 10%,
if grade of shoes and garment is A, P.Atk / S.Matk + 10.

[[Bonus by grade]
[Grade D] Every 2 refine rate, Atk / Matk + 3%.
[Grade C] Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 3%.
[Grade B] Every 2 refine rate, P.Atk / S.Matk + 1.
[Grade A] Every 2 refine rate, increases physical and magical damage against all race enemies by 2%.

Базовые свойства предмета

  • ID: 30352
  • Код: AEGIS_450309
  • Тип: броня
  • Уровень брони: 1
  • Защита: 150
  •  
  • Требуемый уровень: 90
  • Вес: 100

Скрипт

.@r = getrefine();
bonus bUnbreakableArmor;
bonus bMdef,15;
bonus bAspdRate,10;
bonus2 bAddRace,RC_Formless,40;
bonus2 bAddRace,RC_DemiHuman,40;
bonus2 bAddRace,RC_Player_Doram,40;
bonus2 bMagicAddRace,RC_Formless,40;
bonus2 bMagicAddRace,RC_DemiHuman,40;
bonus2 bMagicAddRace,RC_Player_Doram,40;
bonus2 bAddEle,Ele_Dark,40;
bonus2 bAddEle,Ele_Neutral,40;
bonus2 bMagicAddEle,Ele_Dark,40;
bonus2 bMagicAddEle,Ele_Neutral,40;
bonus2 bSubEle,Ele_Holy,2*.@r;
if (.@r>=5) {
   bonus bDef,300;
   bonus bMdef,30;
   bonus2 bSubRace,RC_Player_Human,7;
   if (.@r>=7) {
       bonus bDelayrate,-15;
   }
}