Germes's Horn [1], броня (Renewal)

Germes's Horn [1] (GERMES_HORN_EXE) – броня.

 

The Germes's Horn, the baddest but virtuous thief of Morroc.


[Item Effect]


[Assasin Classes]
Atk + 2 for every 9 base Str
Matk + 2 in every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Grimtooth] 20 %
----------
If refine to +8
Reduces SP Cost in skill [Enchant Deadly Poison] 10 Point.
Reduces global cooldown by 10 %
----------
If refine to +9
Crit + 10
Increase Critical Damage 10 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
=========


=========
[Rogue Classes]
Atk + 2 for every 9 base Str
Matk + 2 in every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase magical damage [Neutral] property 5 %
----------
If refine to +8
Matk + 30
Reduces global cooldown by 10 %
----------
If refine to +9
Flee + 30
Increase magical damage [Neutral] property by an additional 10 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %


Can put in storage only

Базовые свойства предмета

  • ID: 24124
  • Код: GERMES_HORN_EXE
  • Тип: броня
  • Уровень брони: 1
  • Защита: 20
  •  
  • Требуемый уровень: 50
  • Вес: 30

Скрипт

.@r = getrefine();
if (BaseJob == Job_Assassin) {
   bonus bBaseAtk,2*(readparam(bStr)/9);
   bonus bMatk,2*(readparam(bInt)/9);
   if (.@r>=7) {
       bonus bDef,10;
       bonus bMdef,15;
       bonus2 bSkillAtk,"AS_GRIMTOOTH",20;
       if (.@r>=8) {
           bonus bDelayrate,-10;
           bonus2 bSkillUseSP,"ASC_EDP",10;
           if (.@r>=9) {
               bonus bCritical,10;
               bonus bCritAtkRate,10;
               if (.@r>=10) {
                   bonus bAllStats,2;
                   bonus bMaxHPrate,3;
                   bonus bMaxSPrate,3;
               }
           }
       }
   }
}
else if (BaseJob == Job_Rogue) {
   bonus bBaseAtk,2*(readparam(bStr)/9);
   bonus bMatk,2*(readparam(bInt)/9);
   if (.@r>=7) {
       bonus bDef,10;
       bonus bMdef,15;
       bonus2 bMagicAtkEle,Ele_Neutral,5;
       if (.@r>=8) {
           bonus bMatk,30;
           bonus bDelayrate,-10;
           if (.@r>=9) {
               bonus bFlee,30;
               bonus2 bMagicAtkEle,Ele_Neutral,10;
               if (.@r>=10) {
                   bonus bAllStats,2;
                   bonus bMaxHPrate,3;
                   bonus bMaxSPrate,3;
               }
           }
       }
   }
}