Furious Demon Sword [2], кинжал (Renewal)

Furious Demon Sword [2] (DEMONSWORD_FURIOUS) – оружие.

 

Matk + 180.
Increases From the Abyss damage by 5%.
If the user's base level is 210 or higher, Matk + 4%, Matk + 40.
If the user's base level is 220 or higher, increases From the Abyss damage by 5%.
If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%.
If refine rate is 7 or higher, increases neutral and fire property magical damage by 10%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 10 or higher, increases neutral and fire property magical damage by additional 10%.
If refine rate is 11 or higher, increases From the Abyss damage by 10%.

When equipped with Furios Boots, increases From the Abyss damage by (the sum of refine rate)%.

[Bonus by grade]
[Grade D] Increases neutral and fire property magical damage by 10%.
[Grade C] Increases From the Abyss damage by 5%.
[Grade B] Increases From the Abyss damage by additional 10%.
[Grade A] Every 2 refine rate, Matk + 3%, S.Matk + 3.

Базовые свойства предмета

  • ID: 31295
  • Код: DEMONSWORD_FURIOUS
  • Тип: оружие
  • Подтип: кинжал
  • Уровень оружия: 5
  • Атака: 140
  • Магическая атака: 180
  •  
  • Требуемый уровень: 205
  • Профессии: rogue
  • Вес: 140

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
if (BaseLevel>=210) {
   bonus bMatkRate,4;
   bonus bMatk,40;
}
if (BaseLevel>=220) {
   bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5;
}
if (BaseLevel>=230) {
   bonus2 bMagicAddSize,Size_All,10;
}
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   if (.@r>=9) {
      bonus bAspdRate,10;
      if (.@r>=10) {
         bonus2 bMagicAtkEle,Ele_Fire,10;
         bonus2 bMagicAtkEle,Ele_Neutral,10;
         if (.@r>=11) {
            bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bSMatk,3*(.@r/2);
            bonus bMatkRate,3*(.@r/2);
         }
      }
   }
}