Flush Saw Axe [2], двуручный топор (Renewal)
Flush Saw Axe [2] (F_EIN_BHAXE) – оружие.
![Flush Saw Axe [2], двуручный топор (Renewal) Flush Saw Axe [2], двуручный топор (Renewal)](/images/db/items/picture/620020.png)
Atk + 15%, can't be destroyed.
Increases Arm Cannon damage by 20%, increases Spark Blaster damage by 20%.
If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases Spark Blaster damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Arm Cannon and Explosion Blaster by 25.
If refine rate is 11 or higher, reduces global cooldown by 15%, increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%, increases SP consumption of Arm Cannon and Spark Blaster by additional 25.
[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Arm Cannon damage by 10%, increases Spark Blaster damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Arm Cannon damage by additional 10%, increases Spark Blaster damage by additional 10%.
Базовые свойства предмета
- ID: 31780
- Код: F_EIN_BHAXE
- Тип: оружие
- Подтип: двуручный топор
- Уровень оружия: 5
- Атака: 370
- Требуемый уровень: 250
- Профессии: blacksmith
- Вес: 500
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,15; bonus bUnbreakableWeapon; bonus2 bSkillAtk,"MT_SPARK_BLASTER",20; bonus2 bSkillAtk,"NC_ARMSCANNON",20; if (.@r>=7) { bonus bAspdRate,15; bonus bBaseAtk,90; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus bLongAtkRate,15; bonus2 bSkillAtk,"MT_SPARK_BLASTER",10; bonus2 bSkillUseSP,"MT_SPARK_BLASTER",-25; bonus2 bSkillUseSP,"NC_ARMSCANNON",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"MT_SPARK_BLASTER",10; bonus2 bSkillAtk,"NC_ARMSCANNON",10; bonus2 bSkillUseSP,"MT_SPARK_BLASTER",-25; bonus2 bSkillUseSP,"NC_ARMSCANNON",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"MT_SPARK_BLASTER",10; bonus2 bSkillAtk,"NC_ARMSCANNON",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"MT_SPARK_BLASTER",10; bonus2 bSkillAtk,"NC_ARMSCANNON",10; } } } }