Flush Safety Lute [2], (Renewal)

Flush Safety Lute [2] (F_EIN_1HLUTE) – оружие.

Flush Safety Lute [2], (Renewal)

Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 20%, increases Rose Blossom damage by 20%.
If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Severe Rainstorm and Rose Blossom by 25.
If refine rate is 11 or higher, reduces global cooldown by 15%, reduces skill cooldown of Severe Rainstorm by 2 seconds, increases Rose Blossom damage by additional 10%, increases SP consumption of Knuckle Arrow and Rose Blossom by additional 25.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Severe Rainstorm damage by 10%, increases Rose Blossom damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Severe Rainstorm damage by additional 10%, increases Rose Blossom damage by additional 10%.

Базовые свойства предмета

  • ID: 31592
  • Код: F_EIN_1HLUTE
  • Тип: оружие
  • Подтип:
  • Уровень оружия: 5
  • Атака: 200
  •  
  • Требуемый уровень: 250
  • Профессии: bard, dancer
  • Вес: 140

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus bBaseAtk,70;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
      bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
      bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
      bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM_MELEE",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
         bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
         bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
         bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25;
         bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM_MELEE",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
      bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
            bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
            bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
         }
      }
   }
}