Flush Safety Lute [2], (Renewal)
Flush Safety Lute [2] (F_EIN_1HLUTE) – оружие.
![Flush Safety Lute [2], (Renewal) Flush Safety Lute [2], (Renewal)](/images/db/items/picture/570033.png)
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 20%, increases Rose Blossom damage by 20%.
If refine rate is 7 or higher, Atk + 70, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, increases Rose Blossom damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Severe Rainstorm and Rose Blossom by 25.
If refine rate is 11 or higher, reduces global cooldown by 15%, reduces skill cooldown of Severe Rainstorm by 2 seconds, increases Rose Blossom damage by additional 10%, increases SP consumption of Knuckle Arrow and Rose Blossom by additional 25.
[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Severe Rainstorm damage by 10%, increases Rose Blossom damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Severe Rainstorm damage by additional 10%, increases Rose Blossom damage by additional 10%.
Базовые свойства предмета
- ID: 31592
- Код: F_EIN_1HLUTE
- Тип: оружие
- Подтип:
- Уровень оружия: 5
- Атака: 200
- Требуемый уровень: 250
- Профессии: bard, dancer
- Вес: 140
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; if (.@r>=7) { bonus bVariableCastrate,-10; bonus bBaseAtk,70; if (.@r>=9) { bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25; bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM_MELEE",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillUseSP,"TR_ROSEBLOSSOM",-25; bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM_MELEE",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10; } } } }