Flush Safety Knuckle [2], кастет (Renewal)
Flush Safety Knuckle [2] (F_EIN_1HKNUCK) – оружие.
![Flush Safety Knuckle [2], кастет (Renewal) Flush Safety Knuckle [2], кастет (Renewal)](/images/db/items/picture/560038.png)
Atk + 10%.
Increases Knuckle Arrow damage by 20%, increases Explosion Blaster damage by 20%.
If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, increases Explosion Blaster damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Knuckle Arrow and Explosion Blaster by 25.
If refine rate is 11 or higher, reduces global cooldown by 15%, increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%, increases SP consumption of Knuckle Arrow and Explosion Blaster by additional 25.
[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Knuckle Arrow damage by 10%, increases Explosion Blaster damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%.
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",20; bonus2 bSkillAtk,"SR_KNUCKLEARROW",20; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,70; if (.@r>=9) { bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; bonus2 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25; bonus2 bSkillUseSP,"SR_KNUCKLEARROW",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; bonus2 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25; bonus2 bSkillUseSP,"SR_KNUCKLEARROW",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; } } } }