Flush Safety Knuckle [2], кастет (Renewal)

Flush Safety Knuckle [2] (F_EIN_1HKNUCK) – оружие.

Flush Safety Knuckle [2], кастет (Renewal)

Atk + 10%.
Increases Knuckle Arrow damage by 20%, increases Explosion Blaster damage by 20%.
If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, increases Explosion Blaster damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Knuckle Arrow and Explosion Blaster by 25.
If refine rate is 11 or higher, reduces global cooldown by 15%, increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%, increases SP consumption of Knuckle Arrow and Explosion Blaster by additional 25.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Knuckle Arrow damage by 10%, increases Explosion Blaster damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Knuckle Arrow damage by additional 10%, increases Explosion Blaster damage by additional 10%.

Базовые свойства предмета

  • ID: 31556
  • Код: F_EIN_1HKNUCK
  • Тип: оружие
  • Подтип: кастет
  • Уровень оружия: 5
  • Атака: 240
  •  
  • Требуемый уровень: 250
  • Профессии: monk
  • Вес: 180

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",20;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",20;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bBaseAtk,70;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
      bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
      bonus2 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25;
      bonus2 bSkillUseSP,"SR_KNUCKLEARROW",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
         bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
         bonus2 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25;
         bonus2 bSkillUseSP,"SR_KNUCKLEARROW",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
      bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
            bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
         }
      }
   }
}