Flush Rubber Hammer [2], булава (Renewal)
Flush Rubber Hammer [2] (F_EIN_1HHAMMER) – оружие.
![Flush Rubber Hammer [2], булава (Renewal) Flush Rubber Hammer [2], булава (Renewal)](/images/db/items/picture/590049.png)
Matk + 210, can't be destroyed.
Matk + 10%.
Increases heal effectiveness by 15%, increases Adoramus damage by 20%, increases Arbitrium damage by 20%.
If refine rate is 7 or higher, increases holy property magical damage by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by additional 15%, increases Arbitrium damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Adoramus and Arbitrium by 25.
If refine rate is 11 or higher, reduces global cooldown by 15%, increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%, increases SP consumption of Adoramus and Arbitrium Soul by 25.
[Bonus by grade]
[Grade D] S.Matk + 10.
[Grade C] Increases Adoramus damage by 10%, increases Arbitrium damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%.
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,210; bonus bUnbreakableWeapon; bonus bMatkRate,10; bonus bHealPower,15; bonus2 bSkillAtk,"CD_ARBITRIUM",20; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20; bonus2 bSkillAtk,"AB_ADORAMUS",20; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,10; bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"CD_ARBITRIUM",10; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10; bonus2 bSkillAtk,"AB_ADORAMUS",15; bonus2 bSkillUseSP,"CD_ARBITRIUM",-25; bonus2 bSkillUseSP,"AB_ADORAMUS",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"CD_ARBITRIUM",10; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10; bonus2 bSkillAtk,"AB_ADORAMUS",10; bonus2 bSkillUseSP,"CD_ARBITRIUM",-25; bonus2 bSkillUseSP,"AB_ADORAMUS",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"CD_ARBITRIUM",10; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10; bonus2 bSkillAtk,"AB_ADORAMUS",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"CD_ARBITRIUM",10; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10; bonus2 bSkillAtk,"AB_ADORAMUS",10; } } } }