Flush Rubber Hammer [2], булава (Renewal)

Flush Rubber Hammer [2] (F_EIN_1HHAMMER) – оружие.

Flush Rubber Hammer [2], булава (Renewal)

Matk + 210, can't be destroyed.
Matk + 10%.
Increases heal effectiveness by 15%, increases Adoramus damage by 20%, increases Arbitrium damage by 20%.
If refine rate is 7 or higher, increases holy property magical damage by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by additional 15%, increases Arbitrium damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Adoramus and Arbitrium by 25.
If refine rate is 11 or higher, reduces global cooldown by 15%, increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%, increases SP consumption of Adoramus and Arbitrium Soul by 25.

[Bonus by grade]
[Grade D] S.Matk + 10.
[Grade C] Increases Adoramus damage by 10%, increases Arbitrium damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%.

Базовые свойства предмета

  • ID: 31678
  • Код: F_EIN_1HHAMMER
  • Тип: оружие
  • Подтип: булава
  • Уровень оружия: 5
  • Атака: 170
  •  
  • Требуемый уровень: 250
  • Профессии: priest
  • Вес: 190

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,210;
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus bHealPower,15;
bonus2 bSkillAtk,"CD_ARBITRIUM",20;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20;
bonus2 bSkillAtk,"AB_ADORAMUS",20;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Holy,10;
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bMagicAddSize,Size_All,15;
      bonus2 bSkillAtk,"CD_ARBITRIUM",10;
      bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
      bonus2 bSkillAtk,"AB_ADORAMUS",15;
      bonus2 bSkillUseSP,"CD_ARBITRIUM",-25;
      bonus2 bSkillUseSP,"AB_ADORAMUS",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"CD_ARBITRIUM",10;
         bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
         bonus2 bSkillAtk,"AB_ADORAMUS",10;
         bonus2 bSkillUseSP,"CD_ARBITRIUM",-25;
         bonus2 bSkillUseSP,"AB_ADORAMUS",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"CD_ARBITRIUM",10;
      bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
      bonus2 bSkillAtk,"AB_ADORAMUS",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"CD_ARBITRIUM",10;
            bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
            bonus2 bSkillAtk,"AB_ADORAMUS",10;
         }
      }
   }
}