Flush Jewel Detector Mk47 [2], кинжал (Renewal)
Flush Jewel Detector Mk47 [2] (F_EIN_1HMAGGER) – оружие.
![Flush Jewel Detector Mk47 [2], кинжал (Renewal) Flush Jewel Detector Mk47 [2], кинжал (Renewal)](/images/db/items/picture/510077.png)
Matk + 200.
Matk + 10%.
Increases fire and neutral property magical damage by 20%, increase Abyss Square damage by 20%.
If refine rate is 7 or higher, Matk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 15%, increases Abyss Square damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Abyss Square by 25.
If refine rate is 11 or higher, reduces global cooldown by 15%, increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%, increases SP consumption of Abyss Square by 25.
[Bonus by grade]
[Grade D] S.Matk + 10.
[Grade C] Increases fire and neutral property magical damage by 10%, increases Abyss Square damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%.
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,10; bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",20; if (.@r>=7) { bonus bAspdRate,10; bonus bMatk,70; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus bDelayrate,-15; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; } } } }