Flush Jewel Detector Mk47 [2], кинжал (Renewal)

Flush Jewel Detector Mk47 [2] (F_EIN_1HMAGGER) – оружие.

Flush Jewel Detector Mk47 [2], кинжал (Renewal)

Matk + 200.
Matk + 10%.
Increases fire and neutral property magical damage by 20%, increase Abyss Square damage by 20%.
If refine rate is 7 or higher, Matk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 15%, increases Abyss Square damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Abyss Square by 25.
If refine rate is 11 or higher, reduces global cooldown by 15%, increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%, increases SP consumption of Abyss Square by 25.

[Bonus by grade]
[Grade D] S.Matk + 10.
[Grade C] Increases fire and neutral property magical damage by 10%, increases Abyss Square damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%.

Базовые свойства предмета

  • ID: 31266
  • Код: F_EIN_1HMAGGER
  • Тип: оружие
  • Подтип: кинжал
  • Уровень оружия: 5
  • Атака: 200
  • Магическая атака: 200
  •  
  • Требуемый уровень: 250
  • Профессии: rogue
  • Вес: 125

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",20;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bMatk,70;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_Neutral,15;
      bonus2 bMagicAtkEle,Ele_Fire,15;
      bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
      bonus2 bMagicAddSize,Size_All,15;
      bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Neutral,10;
         bonus2 bMagicAtkEle,Ele_Fire,10;
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
         bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_Neutral,10;
      bonus2 bMagicAtkEle,Ele_Fire,10;
      bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAtkEle,Ele_Neutral,10;
            bonus2 bMagicAtkEle,Ele_Fire,10;
            bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
         }
      }
   }
}