Flush Detecting Staff [2], двуручный посох (Renewal)

Flush Detecting Staff [2] (F_EIN_BHSTAFF) – оружие.

Flush Detecting Staff [2], двуручный посох (Renewal)

Matk + 350, can't be destroyed.
Matk + 10%.
Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 20%.
If refine rate is 7 or higher, Matk + 90, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases magical damage against all size enemies by 20%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.
If refine rate is 11 or higher, reduces global cooldown by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane Soul by 25.

[Bonus by grade]
[Grade D] S.Matk + 10.
[Grade C] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%.

Базовые свойства предмета

  • Вес: 120

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,350;
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;
bonus2 bSkillAtk,"AG_STORM_CANNON",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",20;
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   bonus bMatk,90;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_Fire,15;
      bonus2 bMagicAtkEle,Ele_Wind,15;
      bonus2 bMagicAddSize,Size_All,20;
      bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
      bonus2 bSkillAtk,"AG_STORM_CANNON",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
      bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
      bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
      bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
      bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
         bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
         bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
         bonus2 bSkillAtk,"AG_STORM_CANNON",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
         bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
         bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
         bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
         bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
      bonus2 bSkillAtk,"AG_STORM_CANNON",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
            bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
            bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
            bonus2 bSkillAtk,"AG_STORM_CANNON",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
         }
      }
   }
}