Flush Bolt Shooter [2], лук (Renewal)

Flush Bolt Shooter [2] (F_EIN_BHBOW) – оружие.

Flush Bolt Shooter [2], лук (Renewal)

Atk + 15%, can't be destroyed.
Increases Aimed Bolt damage by 20%, increases Gale Storm damage by 20%.
If refine rate is 7 or higher, Atk + 90, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, increases Gale Storm damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Aimed Bolt and Gale Storm by 20.
If refine rate is 11 or higher, reduces global cooldown by 15%, increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%, increases SP consumption of Aimed Bolt and Gale Storm by additional 20.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Aimed Bolt damage by 10%, increases Gale Storm damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%.

Базовые свойства предмета

  • ID: 31934
  • Код: F_EIN_BHBOW
  • Тип: оружие
  • Подтип: лук
  • Уровень оружия: 5
  • Атака: 240
  •  
  • Требуемый уровень: 250
  • Профессии: hunter
  • Вес: 170

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,15;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"WH_GALESTORM",20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   bonus bBaseAtk,90;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,20;
      bonus2 bSkillAtk,"WH_GALESTORM",10;
      bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
      bonus2 bSkillUseSP,"WH_GALESTORM",-20;
      bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"WH_GALESTORM",10;
         bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
         bonus2 bSkillUseSP,"WH_GALESTORM",-20;
         bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"WH_GALESTORM",10;
      bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"WH_GALESTORM",10;
            bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
         }
      }
   }
}