Flush Bolt Revolver [2], револьвер (Renewal)

Flush Bolt Revolver [2] (F_EIN_1HGUN) – оружие.

Flush Bolt Revolver [2], револьвер (Renewal)

Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 20%, increases Only One Bullet damage by 20%.
If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, increases Only One Bullet damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Fire Dance and Only One Bullet by 20.
If refine rate is 11 or higher, reduces global cooldown by 15%, increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%, increases SP consumption of Fire Dance and Only One Bullet by additional 20.

[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Fire Dance damage by 10%, increases Only One Bullet damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%.

Базовые свойства предмета

  • ID: 31968
  • Код: F_EIN_1HGUN
  • Тип: оружие
  • Подтип: револьвер
  • Уровень оружия: 5
  • Атака: 220
  •  
  • Требуемый уровень: 250
  • Профессии: rebellion
  • Вес: 180

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
if (.@r>=7) {
   bonus bAspdRate,15;
   bonus bBaseAtk,90;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,20;
      bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
      bonus2 bSkillAtk,"RL_FIREDANCE",20;
      bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
      bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
         bonus2 bSkillAtk,"RL_FIREDANCE",10;
         bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
         bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
      bonus2 bSkillAtk,"RL_FIREDANCE",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
            bonus2 bSkillAtk,"RL_FIREDANCE",10;
         }
      }
   }
}