Flush Bolt Crusher [2], катар (Renewal)
Flush Bolt Crusher [2] (F_EIN_BHKATAR) – оружие.
![Flush Bolt Crusher [2], катар (Renewal) Flush Bolt Crusher [2], катар (Renewal)](/images/db/items/picture/610042.png)
Atk + 15%.
Increases Rolling Cutter damage by 20%, increases Impact Crater damage by 20%.
If refine rate is 7 or higher, Atk + 90, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, increases Impact Crater damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2.
If refine rate is 11 or higher, reduces global cooldown by 15%, increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%, increases SP consumption of Impact Crater by 25, increases SP consumption of Rolling Cutter by 2.
[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Rolling Cutter damage by 10%, increases Impact Crater damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Rolling Cutter damage by additional 10%, increases Impact Crater damage by additional 10%.
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,15; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",20; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20; if (.@r>=7) { bonus bAspdRate,15; bonus bBaseAtk,90; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10; bonus2 bSkillUseSP,"GC_ROLLINGCUTTER",-2; bonus2 bSkillUseSP,"SHC_IMPACT_CRATER",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; bonus2 bSkillUseSP,"GC_ROLLINGCUTTER",-2; bonus2 bSkillUseSP,"SHC_IMPACT_CRATER",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; } } } }