Flush Blocking Spear [2], одноручное копьё (Renewal)
Flush Blocking Spear [2] (F_EIN_1HSPEAR) – оружие.
![Flush Blocking Spear [2], одноручное копьё (Renewal) Flush Blocking Spear [2], одноручное копьё (Renewal)](/images/db/items/picture/530035.png)
Atk + 10%.
Increases Vanishing Point damage by 20%, increase Shield Shooting damage by 20%.
If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, increases Shield Shooting damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Vanishing Point and Shield Shooting by 20.
If refine rate is 11 or higher, reduces global cooldown by 15%, increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%, increases SP consumption of Vanishing Point and Shield Shooting by additional 20.
[Bonus by grade]
[Grade D] P.Atk + 10.
[Grade C] Increases Vanishing Point damage by 10%, increases Shield Shooting damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%.
Базовые свойства предмета
- ID: 31336
- Код: F_EIN_1HSPEAR
- Тип: оружие
- Подтип: одноручное копьё
- Уровень оружия: 5
- Атака: 230
- Требуемый уровень: 250
- Профессии: crusader
- Вес: 125
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",20; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,70; if (.@r>=9) { bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20; bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20; bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; } } } }