Flaward's Hat [1], броня (Renewal)
Flaward's Hat [1] (FLAWARD_HAT_EXE) – броня.
The Flaward's hat, the richest Merchant of Alberta.
[Item Effect]
[Blacksmith Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
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If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Mammonite] 30 %
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If refine to +8
Crit + 10
Reduces global cooldown by 10 %
Enable to use skill [Greed] Lv.1
(Greed Skill have skill cooldown 5 seconds)
----------
If refine to +9
Reduce Skill cooldown skill [Greed] 2 seconds
Increase Damage skill [High Speed Cart Ram] 30 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
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[Alchemist Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Acid Terror] 20 %
Increase Damage skill [Bomb] 40 %
----------
If refine to +8
Reduces global cooldown by 10 %
Reduces SP Cost in skill [Acid Demonstration] 5 Point.
----------
If refine to +9
Reduce Skill cooldown skill [Acid Demonstration] 0.3 seconds
Increase [Long-Range] Damage by 10 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
Can put in storage only
Базовые свойства предмета
- ID: 24123
- Код: FLAWARD_HAT_EXE
- Тип: броня
- Уровень брони: 1
- Защита: 20
- Требуемый уровень: 50
- Вес: 30
Скрипт
.@r = getrefine(); if (BaseJob == Job_Blacksmith) { bonus bBaseAtk,2*(readparam(bStr)/9); bonus bMatk,2*(readparam(bInt)/9); if (.@r>=7) { bonus bDef,10; bonus bMdef,15; bonus2 bSkillAtk,"MC_MAMMONITE",30; if (.@r>=8) { bonus bDelayrate,-10; bonus bCritical,10; skill "BS_GREED",1; bonus2 bSkillCooldown,"BS_GREED",5000; if (.@r>=9) { bonus2 bSkillCooldown,"BS_GREED",-2000; bonus2 bSkillAtk,"WS_CARTTERMINATION",30; if (.@r>=10) { bonus bAllStats,2; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } } } } } else if (BaseJob == Job_Alchemist) { bonus bBaseAtk,2*(readparam(bStr)/9); bonus bMatk,2*(readparam(bInt)/9); if (.@r>=7) { bonus bDef,10; bonus bMdef,15; bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",40; if (.@r>=8) { bonus bDelayrate,-10; bonus2 bSkillUseSP,"CR_ACIDDEMONSTRATION",5; if (.@r>=9) { bonus2 bSkillCooldown,"CR_ACIDDEMONSTRATION",-300; bonus bLongAtkRate,10; if (.@r>=10) { bonus bAllStats,2; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } } } } }