Flaward's Hat [1], броня (Renewal)

Flaward's Hat [1] (FLAWARD_HAT_EXE) – броня.

 

The Flaward's hat, the richest Merchant of Alberta.


[Item Effect]


[Blacksmith Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Mammonite] 30 %
----------
If refine to +8
Crit + 10
Reduces global cooldown by 10 %
Enable to use skill [Greed] Lv.1
(Greed Skill have skill cooldown 5 seconds)
----------
If refine to +9
Reduce Skill cooldown skill [Greed] 2 seconds
Increase Damage skill [High Speed Cart Ram] 30 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %
=========


=========
[Alchemist Classes]
Atk + 2 for every 9 base Str
Matk + 2 for every 9 base Int
----------
If refine to +7
Def + 10, Mdef + 15
Increase Damage skill [Acid Terror] 20 %
Increase Damage skill [Bomb] 40 %
----------
If refine to +8
Reduces global cooldown by 10 %
Reduces SP Cost in skill [Acid Demonstration] 5 Point.
----------
If refine to +9
Reduce Skill cooldown skill [Acid Demonstration] 0.3 seconds
Increase [Long-Range] Damage by 10 %
----------
If refine to +10
All Stat + 2
Max HP + 3 %
Max SP + 3 %


Can put in storage only

Базовые свойства предмета

  • ID: 24123
  • Код: FLAWARD_HAT_EXE
  • Тип: броня
  • Уровень брони: 1
  • Защита: 20
  •  
  • Требуемый уровень: 50
  • Вес: 30

Скрипт

.@r = getrefine();
if (BaseJob == Job_Blacksmith) {
   bonus bBaseAtk,2*(readparam(bStr)/9);
   bonus bMatk,2*(readparam(bInt)/9);
   if (.@r>=7) {
       bonus bDef,10;
       bonus bMdef,15;
       bonus2 bSkillAtk,"MC_MAMMONITE",30;
       if (.@r>=8) {
           bonus bDelayrate,-10;
           bonus bCritical,10;
           skill "BS_GREED",1;
           bonus2 bSkillCooldown,"BS_GREED",5000;
           if (.@r>=9) {
               bonus2 bSkillCooldown,"BS_GREED",-2000;
               bonus2 bSkillAtk,"WS_CARTTERMINATION",30;
               if (.@r>=10) {
                   bonus bAllStats,2;
                   bonus bMaxHPrate,3;
                   bonus bMaxSPrate,3;
               }
           }
       }
   }
}
else if (BaseJob == Job_Alchemist) {
   bonus bBaseAtk,2*(readparam(bStr)/9);
   bonus bMatk,2*(readparam(bInt)/9);
   if (.@r>=7) {
       bonus bDef,10;
       bonus bMdef,15;
       bonus2 bSkillAtk,"AM_ACIDTERROR",20;
       bonus2 bSkillAtk,"AM_DEMONSTRATION",40;
       if (.@r>=8) {
           bonus bDelayrate,-10;
           bonus2 bSkillUseSP,"CR_ACIDDEMONSTRATION",5;
           if (.@r>=9) {
               bonus2 bSkillCooldown,"CR_ACIDDEMONSTRATION",-300;
               bonus bLongAtkRate,10;
               if (.@r>=10) {
                   bonus bAllStats,2;
                   bonus bMaxHPrate,3;
                   bonus bMaxSPrate,3;
               }
           }
       }
   }
}