Fierce Physique Armor [1], броня (Renewal)

Fierce Physique Armor [1] (FIERCE_PHYSIQUE_ARMOR_E) – броня.

 

The coat sewed from white gold silk and decorated with Brasilis's jewelry


[Character Bound]


[Effect of Item]
Atk + 5, Str + 3, Dex + 3
----------
If refine to +5
Flee + 5
Def + 5
----------
If refine to +7
Additional Def + 10
Additional Mdef + 2
----------
If refine to +9
Additional Def + 15
Additional Mdef + 3
----------
If refine to +10
Additional Atk + 10
Additional Mdef + 5
Reduce damage from
[Earth] property 2 %
Reduce damage from
[Water] property 2 %
Reduce damage from
[Wind] property 2 %
Reduce damage from
[Fire] property 2 %
Reduce damage from
[Demi-Human, Player] race 1 %
----------
When equip by
[Swordman Classes]
[Merchant Classes]
If refine to +10
Max HP + 600
----------
When equip by
[Archer Classes]
[Thief Classes]
[Taekwondo-Kid]
[Star Gladiator]
[Gunslinger]
If refine to +10
Max HP + 800
----------
When equip by
[Novice Classes]
[Mage Classes]
[Acolyte Classes]
[Ninja Classes]
[Soul Linker]
If refine to +10
Max HP + 1000
----------
[Set Bonus]
Fierce Physique Armor
Fierce Physique Manteau
Fierce Physique Boots
All Status + 1
Max HP + 2 %
Max SP + 2 %
Reduce damage from
[Demi-Human, Player] race 1 %

Базовые свойства предмета

  • ID: 24080
  • Код: FIERCE_PHYSIQUE_ARMOR_E
  • Тип: броня
  • Уровень брони: 1
  • Защита: 50
  •  
  • Требуемый уровень: 70
  • Вес: 1

Скрипт

.@r = getrefine();
bonus bBaseAtk,5;
bonus bStr,3;
bonus bDex,3;
if (.@r>=5) {
   bonus bFlee,5;
   bonus bDef,5;
}
if (.@r>=7) {
   bonus bDef,10;
   bonus bMdef,2;
}
if (.@r>=9) {
   bonus bDef,15;
   bonus bMdef,3;
}
if (.@r>=10) {
   bonus bBaseAtk,10;
   bonus bMdef,5;
   bonus2 bSubEle,Ele_Earth,2;
   bonus2 bSubEle,Ele_Fire,2;
   bonus2 bSubEle,Ele_Water,2;
   bonus2 bSubEle,Ele_Wind,2;
   bonus2 bSubRace,RC_DemiHuman,1;
   bonus2 bSubRace,RC_Player_Human,1;
   bonus2 bSubRace,RC_Player_Doram,1;
   if (BaseClass == Job_Swordman || BaseClass == Job_Merchant)
       bonus bMaxHP,600;
   else if (BaseClass == Job_Archer || BaseClass == Job_Thief || BaseClass == Job_Gunslinger || BaseJob == Job_Star_Gladiator)
       bonus bMaxHP,800;
   else if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker)
       bonus bMaxHP,1000;
}