Fierce Magique Armor [1], броня (Renewal)
Fierce Magique Armor [1] (FIERCE_MAGIQUE_ARMOR_E) – броня.
The coat sewed from black gold silk and decorated with Brasilis's jewelry
[Character Bound]
[Effect of Item]
Matk + 5, Int + 3, Dex + 3
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If refine to +5
Flee + 5
Def + 5
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If refine to +7
Additional Def + 10
Additional Mdef + 2
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If refine to +9
Additional Def + 15
Additional Mdef + 3
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If refine to +10
Additional Matk + 10
Additional Mdef + 5
Reduce damage from
[Earth] property 2 %
Reduce damage from
[Water] property 2 %
Reduce damage from
[Wind] property 2 %
Reduce damage from
[Fire] property 2 %
Reduce damage from
[Demi-Human, Player] race 1 %
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When equip by
[Swordman Classes]
[Merchant Classes]
If refine to +10
Max HP + 600
----------
When equip by
[Archer Classes]
[Thief Classes]
[Taekwondo-Kid]
[Star Gladiator]
[Gunslinger]
If refine to +10
Max HP + 800
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When equip by
[Novice Classes]
[Mage Classes]
[Acolyte Classes]
[Ninja Classes]
[Soul Linker]
If refine to +10
Max HP + 1000
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[Set Bonus]
Fierce Magique Armor
Fierce Magique Manteau
Fierce Magique Boots
All Status + 1
Max HP + 2 %
Max SP + 2 %
Reduce damage from
[Demi-Human, Player] race 1 %
Required
Базовые свойства предмета
- ID: 24081
- Код: FIERCE_MAGIQUE_ARMOR_E
- Тип: броня
- Уровень брони: 1
- Защита: 50
- Требуемый уровень: 70
- Вес: 1
Скрипт
.@r = getrefine(); bonus bMatk,5; bonus bInt,3; bonus bDex,3; if (.@r>=5) { bonus bFlee,5; bonus bDef,5; } if (.@r>=7) { bonus bDef,10; bonus bMdef,2; } if (.@r>=9) { bonus bDef,15; bonus bMdef,3; } if (.@r>=10) { bonus bMatk,10; bonus bMdef,5; bonus2 bSubEle,Ele_Earth,2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,2; bonus2 bSubEle,Ele_Wind,2; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Player_Doram,1; if (BaseClass == Job_Swordman || BaseClass == Job_Merchant) bonus bMaxHP,600; else if (BaseClass == Job_Archer || BaseClass == Job_Thief || BaseClass == Job_Gunslinger || BaseJob == Job_Star_Gladiator) bonus bMaxHP,800; else if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) bonus bMaxHP,1000; }