Fallen Warrior Manteau [1], броня (Renewal)
Fallen Warrior Manteau [1] (MANTEAU_OF_FALLEN_) – броня.
![Fallen Warrior Manteau [1], броня (Renewal) Fallen Warrior Manteau [1], броня (Renewal)](/images/db/items/picture/20749.png)
A legendary manteau that has been worn by those who fought bravely and were killed in battle.
Required Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
If the users base Str is 90 or higher,
Atk + 10
Additional Atk + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
Matk + 20
Additional Matk + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Increases critical damage on targets by an additional 1% per upgrade level of the item.
If upgrade level is +8 or higher,
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 3%.
If upgrade level is +10 or higher,
If the users base Agi is 90 or higher,
Aspd + 1
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 4%.
Set Bonus
Fallen Warrior Armor
Fallen Warrior Manteau
Atk + 3 per upgrade level of the item.
If Fallen Warrior Manteau upgrade level is +7 or higher,
Additional Atk + 5 for every 10 base Str.
If Fallen Warrior Manteau upgrade level is +8 or higher,
Additional Atk + 7 for every 10 base Str.
Базовые свойства предмета
- ID: 26306
- Код: MANTEAU_OF_FALLEN_
- Тип: броня
- Уровень брони: 1
- Защита: 30
- Требуемый уровень: 170
- Цена покупки: 10 з
- Цена продажи: 5 з
- Вес: 60
Скрипт
.@r = getrefine(); bonus bMaxHPrate,.@r/2; bonus bMaxSPrate,.@r/2; bonus bAgi,5; bonus bFlee,10; if (readparam(bStr)>=90) bonus bBaseAtk,10+(.@r*2); if (readparam(bInt)>=90) bonus bMatk,20+(.@r*3); if (readparam(bVit)>=90) bonus2 bSubEle,Ele_Neutral,3+((.@r>=8)?3:0)+((.@r>=10)?4:0); if (readparam(bAgi)>=90) { bonus bAspdRate,3+(.@r/2); bonus bAspd,((.@r>=10)?1:0); } if (readparam(bDex)>=90) bonus bLongAtkRate,3+(.@r/2); if (readparam(bLuk)>=90) bonus bCritAtkRate,5+.@r;