Exotic Temporal Manteau-LT [1], броня (Renewal)
Exotic Temporal Manteau-LT [1] (TEMPORAL_CAPE_TW_LT) – броня.
![Exotic Temporal Manteau-LT [1], броня (Renewal) Exotic Temporal Manteau-LT [1], броня (Renewal)](/images/db/items/picture/480312.png)
Mdef + 10.
Every 2 refine rate, Atk / Matk + 15.
Every 3 refine rate, Atk + 4%, Matk + 4%, Cri + 3.
Every 4 refine rate, increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%, MaxHP + 5%, increases attack speed (reduces delay after attack by 5%), increases critical damage by 5%, reduces global cooldown by 5%.
If refine is 7 or higher, Atk / Matk + 7%.
If refine is 9 or higher, increases physical and magical damage against all size enemies by 15%.
If refine is 12 or higher, increases physical and magical damage against all property enemies by 15%.
When equipped with Exotic Temporal Boots-LT [1],
Mdef + 5, reduces fixed casting time by 0.2 seconds,
If the sum of refine rate of garment and shoes is 25 or higher,
if base STR is 108 or higher, Atk + 120.
if base AGI is 108 or higher, ASPD + 1.
if base VIT is 108 or higher, reduces global cooldown by 8%.
if base INT is 108 or higher, Matk + 120.
if base DEX is 108 or higher, increases long ranged physical damage by 15%.
if base LUK is 108 or higher, increases critical damage by 20%.
[Bonus by grade]
[Grade D] Atk / Matk + 5%.
[Grade C] POW / SPL + 5.
[Grade B] P.Atk / S.Matk + 7.
[Grade A] If refine rate is 13 or higher, increases physical and magical damage against all race enemies by 15%.
Базовые свойства предмета
- ID: 30768
- Код: TEMPORAL_CAPE_TW_LT
- Тип: броня
- Уровень брони: 2
- Защита: 40
- Требуемый уровень: 190
- Вес: 10
Скрипт
.@r = getrefine(); .@g = getenchantgrade(); bonus bMdef,10; bonus bBaseAtk,15*(.@r/2); bonus bMatk,15*(.@r/2); bonus bAtkRate,4*(.@r/3); bonus bMatkRate,4*(.@r/3); bonus bCritical,3*(.@r/3); bonus bLongAtkRate,5*(.@r/4); bonus bShortAtkRate,5*(.@r/4); bonus2 bMagicAtkEle,Ele_All,5*(.@r/4); bonus bMaxHPrate,5*(.@r/4); bonus bAspdRate,5*(.@r/4); bonus bCritAtkRate,5*(.@r/4); bonus bDelayrate,-5*(.@r/4); if (.@r>=7) { bonus bAtkRate,7; bonus bMatkRate,7; } if (.@r>=9) { bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; } if (.@r>=12) { bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bMatkRate,5; } if (.@g>=ENCHANTGRADE_C) { bonus bPow,5; bonus bSpl,5; } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,7; bonus bSMatk,7; } if (.@g>=ENCHANTGRADE_A) { if (.@r>=13) { bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; } }