Exotic Temporal Manteau-LT [1], броня (Renewal)

Exotic Temporal Manteau-LT [1] (TEMPORAL_CAPE_TW_LT) – броня.

Exotic Temporal Manteau-LT [1], броня (Renewal)

Mdef + 10.
Every 2 refine rate, Atk / Matk + 15.
Every 3 refine rate, Atk + 4%, Matk + 4%, Cri + 3.
Every 4 refine rate, increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%, MaxHP + 5%, increases attack speed (reduces delay after attack by 5%), increases critical damage by 5%, reduces global cooldown by 5%.
If refine is 7 or higher, Atk / Matk + 7%.
If refine is 9 or higher, increases physical and magical damage against all size enemies by 15%.
If refine is 12 or higher, increases physical and magical damage against all property enemies by 15%.

When equipped with Exotic Temporal Boots-LT [1],
Mdef + 5, reduces fixed casting time by 0.2 seconds,
If the sum of refine rate of garment and shoes is 25 or higher,
if base STR is 108 or higher, Atk + 120.
if base AGI is 108 or higher, ASPD + 1.
if base VIT is 108 or higher, reduces global cooldown by 8%.
if base INT is 108 or higher, Matk + 120.
if base DEX is 108 or higher, increases long ranged physical damage by 15%.
if base LUK is 108 or higher, increases critical damage by 20%.

[Bonus by grade]
[Grade D] Atk / Matk + 5%.
[Grade C] POW / SPL + 5.
[Grade B] P.Atk / S.Matk + 7.
[Grade A] If refine rate is 13 or higher, increases physical and magical damage against all race enemies by 15%.

Базовые свойства предмета

  • ID: 30768
  • Код: TEMPORAL_CAPE_TW_LT
  • Тип: броня
  • Уровень брони: 2
  • Защита: 40
  •  
  • Требуемый уровень: 190
  • Вес: 10

Скрипт

.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus bBaseAtk,15*(.@r/2);
bonus bMatk,15*(.@r/2);
bonus bAtkRate,4*(.@r/3);
bonus bMatkRate,4*(.@r/3);
bonus bCritical,3*(.@r/3);
bonus bLongAtkRate,5*(.@r/4);
bonus bShortAtkRate,5*(.@r/4);
bonus2 bMagicAtkEle,Ele_All,5*(.@r/4);
bonus bMaxHPrate,5*(.@r/4);
bonus bAspdRate,5*(.@r/4);
bonus bCritAtkRate,5*(.@r/4);
bonus bDelayrate,-5*(.@r/4);
if (.@r>=7) {
   bonus bAtkRate,7;
   bonus bMatkRate,7;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_All,15;
   bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=12) {
   bonus2 bAddEle,Ele_All,15;
   bonus2 bMagicAddEle,Ele_All,15;
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}
if (.@g>=ENCHANTGRADE_C) {
   bonus bPow,5;
   bonus bSpl,5;
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bPAtk,7;
   bonus bSMatk,7;
}
if (.@g>=ENCHANTGRADE_A) {
   if (.@r>=13) {
       bonus2 bAddRace,RC_All,15;
       bonus2 bMagicAddRace,RC_All,15;
   }
}