Exotic Temporal Armor-LT [1], броня (Renewal)

Exotic Temporal Armor-LT [1] (TEMPORAL_ARMOR_TW_LT) – броня.

Exotic Temporal Armor-LT [1], броня (Renewal)

Atk / Matk + 150.
Every 2 refine rate, Atk / Matk + 15.
Every 3 refine rate, Atk + 2%, Matk + 2%.
If refine rate is 7 or higher, ignores physical and magical defense of all race enemies by 30%.
If refine rate is 9 or higher, reduces global cooldown by 10%.
If refine rate is 11 or higher, increases melee / long ranged physical damage and all property magical damage by 10%.
If refine rate is 12 or higher, the armor can't be destroyed.
If refine rate is 13 or higher, increases physical and magical damage against all property enemies by 15%.

When equipped with Exotic Temporal Manteau-LT,
if the sum of refine rate of garment and armor is 22 or higher, increases physical and magical damage against all size enemies by 10%.

When equipped with Exotic Temporal Boots-LT,
Atk / Matk + 80,
if the sum of refine rate of shoes and armor is 22 or higher, increases physical and magical damage against all class enemies by 10%.

When equipped with Exotic Temporal Manteau-LT and Exotic Temporal Boots-LT,
if the sum of refine rate of shoes, garment and armor is 37 or higher, reduces global cooldown by 10%,
if grade of shoes and garment is A, P.Atk / S.Matk + 10.

[[Bonus by grade]
[Grade D] Every 2 refine rate, Atk / Matk + 3%.
[Grade C] Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 3%.
[Grade B] Every 2 refine rate, P.Atk / S.Matk + 1.
[Grade A] Every 2 refine rate, increases physical and magical damage against all race enemies by 2%.

Базовые свойства предмета

  • ID: 30351
  • Код: TEMPORAL_ARMOR_TW_LT
  • Тип: броня
  • Уровень брони: 2
  • Защита: 120
  •  
  • Требуемый уровень: 190
  • Вес: 200

Скрипт

.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,150+(15*(.@r/2));
bonus bMatk,150+(15*(.@r/2));
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=7) {
   bonus2 bIgnoreDefRaceRate,RC_All,30;
   bonus2 bIgnoreMdefRaceRate,RC_All,30;
   if (.@r>=9) {
       bonus bDelayrate,-10;
       if (.@r>=11) {
           bonus bShortAtkRate,10;
           bonus bLongAtkRate,10;
           bonus2 bMagicAtkEle,Ele_All,10;
           if (.@r>=12) {
               bonus bUnbreakableArmor;
               if (.@r>=13) {
                   bonus2 bAddEle,Ele_All,15;
                   bonus2 bMagicAddEle,Ele_All,15;
               }
           }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,3*(.@r/2);
   bonus bMatkRate,3*(.@r/2);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus bShortAtkRate,3*(.@r/2);
   bonus bLongAtkRate,3*(.@r/2);
   bonus2 bMagicAtkEle,Ele_All,3*(.@r/2);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bPAtk,.@r/2;
   bonus bSMatk,.@r/2;
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bAddRace,RC_All,2*(.@r/2);
   bonus2 bMagicAddRace,RC_All,2*(.@r/2);
}