Exotic Temporal Armor-LT [1], броня (Renewal)
Exotic Temporal Armor-LT [1] (TEMPORAL_ARMOR_TW_LT) – броня.
![Exotic Temporal Armor-LT [1], броня (Renewal) Exotic Temporal Armor-LT [1], броня (Renewal)](/images/db/items/picture/450299.png)
Atk / Matk + 150.
Every 2 refine rate, Atk / Matk + 15.
Every 3 refine rate, Atk + 2%, Matk + 2%.
If refine rate is 7 or higher, ignores physical and magical defense of all race enemies by 30%.
If refine rate is 9 or higher, reduces global cooldown by 10%.
If refine rate is 11 or higher, increases melee / long ranged physical damage and all property magical damage by 10%.
If refine rate is 12 or higher, the armor can't be destroyed.
If refine rate is 13 or higher, increases physical and magical damage against all property enemies by 15%.
When equipped with Exotic Temporal Manteau-LT,
if the sum of refine rate of garment and armor is 22 or higher, increases physical and magical damage against all size enemies by 10%.
When equipped with Exotic Temporal Boots-LT,
Atk / Matk + 80,
if the sum of refine rate of shoes and armor is 22 or higher, increases physical and magical damage against all class enemies by 10%.
When equipped with Exotic Temporal Manteau-LT and Exotic Temporal Boots-LT,
if the sum of refine rate of shoes, garment and armor is 37 or higher, reduces global cooldown by 10%,
if grade of shoes and garment is A, P.Atk / S.Matk + 10.
[[Bonus by grade]
[Grade D] Every 2 refine rate, Atk / Matk + 3%.
[Grade C] Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 3%.
[Grade B] Every 2 refine rate, P.Atk / S.Matk + 1.
[Grade A] Every 2 refine rate, increases physical and magical damage against all race enemies by 2%.
Базовые свойства предмета
- ID: 30351
- Код: TEMPORAL_ARMOR_TW_LT
- Тип: броня
- Уровень брони: 2
- Защита: 120
- Требуемый уровень: 190
- Вес: 200
Скрипт
.@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,150+(15*(.@r/2)); bonus bMatk,150+(15*(.@r/2)); bonus bAtkRate,2*(.@r/3); bonus bMatkRate,2*(.@r/3); if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,30; bonus2 bIgnoreMdefRaceRate,RC_All,30; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=12) { bonus bUnbreakableArmor; if (.@r>=13) { bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,3*(.@r/2); bonus bMatkRate,3*(.@r/2); } if (.@g>=ENCHANTGRADE_C) { bonus bShortAtkRate,3*(.@r/2); bonus bLongAtkRate,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/2); } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,.@r/2; bonus bSMatk,.@r/2; } if (.@g>=ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,2*(.@r/2); bonus2 bMagicAddRace,RC_All,2*(.@r/2); }