Erron's Hat (OSM) [1], броня (Renewal)

Erron's Hat (OSM) [1] (ERRON_HAT_EXE) – броня.

 

Western cowboy-style hat that Erron always wears when on a bounty mission.
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[Base Effect]
AGI +3
DEX +3
(This effect works in WOE 1, 2)
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[Item Effect]
ATK +10
MDEF +10


If refined to +5
and the player has learned the skill [Chain Action] Level 10
Has a 7% chance to cast the skill [Trigger Happy Shot] Level 3
When inflicting a range physical attack on a target.


If refined to +7
DEF +15
Increases damage skill [Trigger Happy Shot] by 5%
Reduces the SP cost on skill [Trigger Happy Shot] by 5 points


If refined to +8
Flee +15
Increases damage skill [Trigger Happy Shot] by an additional 10%
Increases damage skill [Desperado] by 5%


If refined to +9
ATK +15
Increases damage skill [Trigger Happy Shot] by an additional 15%
Increases damage skill [Desperado] by an additional 10%


If refined to +10
Increases long-range damage by 5%
Increases damage skill [Desperado] by an additional 15%
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[Set Bonus]


Erron's Hat (OSM)
Erron's Black Glove (OSM)


Increases long-range damage by 5%
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Erron's Hat (OSM)
Titanium Gun


Critical Rate +10
Increases critical damage by 10%
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Erron's Hat (OSM)
Erron's Black Glove (OSM)
Titanium Gun


Able to use skill [Improve Concentration] Level 5
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The set effect of this item is disabled in WOE 1, 2 Map

Базовые свойства предмета

  • ID: 24160
  • Код: ERRON_HAT_EXE
  • Тип: броня
  • Уровень брони: 1
  • Защита: 30
  •  
  • Требуемый уровень: 50
  • Вес: 20

Скрипт

.@r = getrefine();
bonus bAgi,3;
bonus bDex,3;
bonus bBaseAtk,10;
bonus bMdef,10;
if (.@r>=5) {
   if (getskilllv("GS_CHAINACTION") == 10) {
       bonus5 bAutoSpell,"GS_RAPIDSHOWER",3,70,BF_LONG,1;
   }
}
if (.@r>=7) {
   bonus bDef,15;
   bonus2 bSkillAtk,"GS_RAPIDSHOWER",5;
   bonus2 bSkillUseSP,"GS_RAPIDSHOWER",5;
}
if (.@r>=8) {
   bonus bFlee,15;
   bonus2 bSkillAtk,"GS_RAPIDSHOWER",10;
   bonus2 bSkillAtk,"GS_DESPERADO",5;
}
if (.@r>=9) {
   bonus bBaseAtk,15;
   bonus2 bSkillAtk,"GS_RAPIDSHOWER",15;
   bonus2 bSkillAtk,"GS_DESPERADO",10;
}
if (.@r>=10) {
   bonus bLongAtkRate,5;
   bonus2 bSkillAtk,"GS_DESPERADO",15;
}