Dimensions Imperial Sword [2], одноручный меч (Renewal)

Dimensions Imperial Sword [2] (DIMEN_IG_SWORD) – оружие.

 

Matk + 240.
Matk + 3%, increases Genesis Ray damage by 25%, increases Cross Rain damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Genesis Ray damage by 7%, increases Cross Rain damage by 5%.
If refine rate is 7 or higher, increases neutral and holy property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Genesis Ray by 1 second.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 45%, increases Cross Rain damage by additional 15%.


When equipped with Time Dimensions Rune Crown (Imperial Guard),
increases Genesis Ray damage by 45%,
reduces skill cooldown of Genesis Ray by 0.5 seconds,
increases neutral and holy property magical damage by 10%,

if grade of Dimensions Imperial Sword and Time Dimensions Rune Crown (Imperial Guard) is A or higher,
increases Genesis Ray damage by additional percentage equal to the sum of refine rate of set,
reduces skill cooldown of Cross Rain by 1 second.


[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Cross Rain damage by 15%.
[Grade B] Increases neutral and holy property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.

Базовые свойства предмета

  • ID: 31211
  • Код: DIMEN_IG_SWORD
  • Тип: оружие
  • Подтип: одноручный меч
  • Уровень оружия: 5
  • Атака: 100
  • Магическая атака: 240
  •  
  • Требуемый уровень: 250
  • Профессии: crusader
  • Вес: 230

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,3+(.@r/2);
bonus2 bSkillAtk,"IG_CROSS_RAIN",15+5*(.@r/3);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",25+7*(.@r/3);
bonus bMatk,25*(.@r/2);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Holy,25;
   bonus2 bMagicAtkEle,Ele_Neutral,25;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
      if (.@r>=11) {
         bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
         bonus2 bSkillAtk,"LG_RAYOFGENESIS",45;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAtkEle,Ele_Holy,10;
         bonus2 bMagicAtkEle,Ele_Neutral,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bSMatk,3*(.@r/2);
         }
      }
   }
}