Dimensions Imperial Sword [2], одноручный меч (Renewal)
Dimensions Imperial Sword [2] (DIMEN_IG_SWORD) – оружие.
Matk + 240.
Matk + 3%, increases Genesis Ray damage by 25%, increases Cross Rain damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Genesis Ray damage by 7%, increases Cross Rain damage by 5%.
If refine rate is 7 or higher, increases neutral and holy property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Genesis Ray by 1 second.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 45%, increases Cross Rain damage by additional 15%.
When equipped with Time Dimensions Rune Crown (Imperial Guard),
increases Genesis Ray damage by 45%,
reduces skill cooldown of Genesis Ray by 0.5 seconds,
increases neutral and holy property magical damage by 10%,
if grade of Dimensions Imperial Sword and Time Dimensions Rune Crown (Imperial Guard) is A or higher,
increases Genesis Ray damage by additional percentage equal to the sum of refine rate of set,
reduces skill cooldown of Cross Rain by 1 second.
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Cross Rain damage by 15%.
[Grade B] Increases neutral and holy property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Базовые свойства предмета
- ID: 31211
- Код: DIMEN_IG_SWORD
- Тип: оружие
- Подтип: одноручный меч
- Уровень оружия: 5
- Атака: 100
- Магическая атака: 240
- Требуемый уровень: 250
- Профессии: crusader
- Вес: 230
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,3+(.@r/2); bonus2 bSkillAtk,"IG_CROSS_RAIN",15+5*(.@r/3); bonus2 bSkillAtk,"LG_RAYOFGENESIS",25+7*(.@r/3); bonus bMatk,25*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,25; bonus2 bMagicAtkEle,Ele_Neutral,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; if (.@r>=11) { bonus2 bSkillAtk,"IG_CROSS_RAIN",15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",45; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_CROSS_RAIN",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } }