Dimensions Elemental Spell Book [2], книга (Renewal)
Dimensions Elemental Spell Book [2] (DIMEN_EM_S_BOOK) – оружие.
Matk + 240.
Matk + 3%, increases Lightning Land and Terra Drive damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Lightning Land and Terra Drive damage by 5%.
If refine rate is 7 or higher, increases wind and earth property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Lightning Land and Terra Drive damage by additional 15%.
When equipped with Time Dimensions Rune Crown (Elemental Master),
increases Venom Swamp damage by 45%,
increases poison property magical damage by 30%,
increases wind and earth property magical damage by 10%,
if grade of Dimensions Elemental Spell Book and Time Dimensions Rune Crown (Elemental Master) is A or higher,
increases Elemental Buster damage by percentage equal to 2 times the sum of refine rate of set,
when using Terra Drive, auto-cast Elemental Buster at the maximum level the user has learned (the high elemental spirit must have been summoned and the user must have learned Elemental Buster at level 1 or higher for auto-casting).
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Lightning Land and Terra Drive damage by 15%.
[Grade B] Increases fire and water property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,3+(.@r/2); bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15+5*(.@r/3); bonus2 bSkillAtk,"EM_TERRA_DRIVE",15+5*(.@r/3); bonus bMatk,25*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,25; bonus2 bMagicAtkEle,Ele_Wind,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bSMatk,7; if (.@r>=11) { bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15; bonus2 bSkillAtk,"EM_TERRA_DRIVE",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15; bonus2 bSkillAtk,"EM_TERRA_DRIVE",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } }