Dimensions Elemental Spell Book [2], книга (Renewal)
Dimensions Elemental Spell Book [2] (DIMEN_EM_S_BOOK) – оружие.
Matk + 240.
Matk + 3%, increases Lightning Land and Terra Drive damage by 15%.
Every 2 refine rate, Matk + 25, Matk + 1%.
Every 3 refine rate, increases Lightning Land and Terra Drive damage by 5%.
If refine rate is 7 or higher, increases wind and earth property magical damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, S.Matk + 7.
If refine rate is 11 or higher, increases Lightning Land and Terra Drive damage by additional 15%.
When equipped with Time Dimensions Rune Crown (Elemental Master),
increases Venom Swamp damage by 45%,
increases poison property magical damage by 30%,
increases wind and earth property magical damage by 10%,
if grade of Dimensions Elemental Spell Book and Time Dimensions Rune Crown (Elemental Master) is A or higher,
increases Elemental Buster damage by percentage equal to 2 times the sum of refine rate of set,
when using Terra Drive, auto-cast Elemental Buster at the maximum level the user has learned (the high elemental spirit must have been summoned and the user must have learned Elemental Buster at level 1 or higher for auto-casting).
[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Increases Lightning Land and Terra Drive damage by 15%.
[Grade B] Increases fire and water property magical damage by 10%.
[Grade A] Every 2 refine rate, S.Matk + 3.
Скрипт
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,3+(.@r/2);
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15+5*(.@r/3);
bonus2 bSkillAtk,"EM_TERRA_DRIVE",15+5*(.@r/3);
bonus bMatk,25*(.@r/2);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Earth,25;
bonus2 bMagicAtkEle,Ele_Wind,25;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bSMatk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}