Dim Glacier Armor [1], броня (Renewal)
Dim Glacier Armor [1] (D_GLACIER_ARMOR) – броня.
![Dim Glacier Armor [1], броня (Renewal) Dim Glacier Armor [1], броня (Renewal)](/images/db/items/picture/450270.png)
Atk + 140.
Every 2 refine rate, POW + 1, CON + 1.
If refine rate is 7 or higher, Atk + 3%, P.Atk + 2.
If refine rate is 9 or higher, reduces global cooldown by 5%, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 10%.
When equipped with Dim Glacier Manteau and Dim Glacier Boots, increases melee and long ranged physical damage by 5%, reduces variable casting time by 5%, reduces global cooldown by 5%, increases Atk equal to 2 times of the sum of refine rate of set.
When equipped with Dim Glacier Manteau, Dim Glacier Boots and Dim Glacier weapon,
every 3 refine rate of weapon, additional Atk + 10,
if grade of weapon is C or higher, P.Atk + 6, POW + 5, CON + 5,
if grade of weapon is B or higher, additional P.Atk + 5, POW + 5, CON + 5,
if grade of weapon is A or higher, additional P.Atk + 4, POW + 5, CON + 5,
if weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all property enemies by 20%.
[Bonus by grade]
[Grade D] Atk + 5%, POW + 5, CON + 5.
[Grade C] Increases melee and long ranged physical damage by 10%.
[Grade B] Additional Atk + 1%.
[Grade A] Additional Atk + 2%.
Базовые свойства предмета
- ID: 30331
- Код: D_GLACIER_ARMOR
- Тип: броня
- Уровень брони: 2
- Защита: 203
- Требуемый уровень: 230
- Вес: 240
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus bBaseAtk,140; bonus bPow,(.@r/2); bonus bCon,(.@r/2); if (.@r>=7) { bonus bPAtk,2; bonus bAtkRate,3; if (.@r>=9) { bonus bDelayrate,-5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus bAtkRate,1; if (.@g>=ENCHANTGRADE_A) { bonus bAtkRate,2; } } } }