Dim Glacier Armor [1], броня (Renewal)

Dim Glacier Armor [1] (D_GLACIER_ARMOR) – броня.

Dim Glacier Armor [1], броня (Renewal)

Atk + 140.
Every 2 refine rate, POW + 1, CON + 1.
If refine rate is 7 or higher, Atk + 3%, P.Atk + 2.
If refine rate is 9 or higher, reduces global cooldown by 5%, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 10%.


When equipped with Dim Glacier Manteau and Dim Glacier Boots, increases melee and long ranged physical damage by 5%, reduces variable casting time by 5%, reduces global cooldown by 5%, increases Atk equal to 2 times of the sum of refine rate of set.
When equipped with Dim Glacier Manteau, Dim Glacier Boots and Dim Glacier weapon,
every 3 refine rate of weapon, additional Atk + 10,
if grade of weapon is C or higher, P.Atk + 6, POW + 5, CON + 5,
if grade of weapon is B or higher, additional P.Atk + 5, POW + 5, CON + 5,
if grade of weapon is A or higher, additional P.Atk + 4, POW + 5, CON + 5,
if weapon type is two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all property enemies by 20%.


[Bonus by grade]
[Grade D] Atk + 5%, POW + 5, CON + 5.
[Grade C] Increases melee and long ranged physical damage by 10%.
[Grade B] Additional Atk + 1%.
[Grade A] Additional Atk + 2%.

Базовые свойства предмета

  • ID: 30331
  • Код: D_GLACIER_ARMOR
  • Тип: броня
  • Уровень брони: 2
  • Защита: 203
  •  
  • Требуемый уровень: 230
  • Вес: 240

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,140;
bonus bPow,(.@r/2);
bonus bCon,(.@r/2);
if (.@r>=7) {
   bonus bPAtk,2;
   bonus bAtkRate,3;
   if (.@r>=9) {
      bonus bDelayrate,-5;
      bonus bVariableCastrate,-5;
      if (.@r>=11) {
         bonus bLongAtkRate,10;
         bonus bShortAtkRate,10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bPow,5;
   bonus bCon,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bLongAtkRate,10;
      bonus bShortAtkRate,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bAtkRate,1;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bAtkRate,2;
         }
      }
   }
}