Devil Cursed Sword [2], одноручный меч (Renewal)

Devil Cursed Sword [2] (DEVIL_CURSED_SWORD) – оружие.

Devil Cursed Sword [2], одноручный меч (Renewal)

Matk + 220.
Matk + 5%, SPL + 2.
Increases Napalm Vulcan Strike damage by 5%.
If refine rate is 5 or higher, increases Napalm Vulcan Strike damage by 10%.
If refine rate is 7 or higher, increases ghost and neutral property magical damage by 5%.
If refine rate is 9 or higher, increases Napalm Vulcan Strike damage by additional 10%.
If refine rate is 10 or higher, reduces global cooldown by 10%.
If refine rate is 11 or higher, increases Napalm Vulcan Strike damage by additional 5%, increases Ground Gravitation damage by 15%.

[Bonus by grade]
[Grade D] Increases ghost and neutral property magical damage by 10%.
[Grade C] increases magical damage against all size enemies by 10%.
[Grade B] increases magical damage against all race enemies by 10%.
[Grade A] increases magical damage against all property enemies by 10%.

Базовые свойства предмета

  • ID: 31198
  • Код: DEVIL_CURSED_SWORD
  • Тип: оружие
  • Подтип: одноручный меч
  • Уровень оружия: 5
  • Атака: 110
  • Магическая атака: 220
  •  
  • Требуемый уровень: 215
  • Профессии: super_novice
  • Вес: 120

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
   if (.@r>=7) {
      bonus2 bMagicAtkEle,Ele_Neutral,5;
      bonus2 bMagicAtkEle,Ele_Ghost,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
         if (.@r>=10) {
            bonus bDelayrate,-10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",15;
               bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   bonus2 bMagicAtkEle,Ele_Ghost,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddEle,Ele_All,10;
         }
      }
   }
}