Devil Claw [2], (Renewal)
Devil Claw [2] (DEVIL_CLAW) – оружие.
![Devil Claw [2], (Renewal) Devil Claw [2], (Renewal)](/images/db/items/picture/650033.png)
Can't be destroyed.
Matk + 330.
Matk + 5%, SPL + 2.
Increases Darkening Cannon damage by 5%.
If refine rate is 5 or higher, increases Darkening Cannon damage by 10%.
If refine rate is 7 or higher, increases shadow and fire property magical damage by 5%.
If refine rate is 9 or higher, increases Darkening Cannon damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Darkening Cannon damage by additional 5%, increases Red Flame Cannon damage by 15%.
[Bonus by grade]
[Grade D] Increases shadow and fire property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%.
[Grade A] Increases magical damage against all property enemies by 10%.
Базовые свойства предмета
- ID: 31877
 - Код: DEVIL_CLAW
 - Тип: оружие
 - Подтип:
 - Уровень оружия: 5
 - Атака: 100
 - Магическая атака: 330
 - Требуемый уровень: 215
 - Профессии: kagerou, oboro
 
- Вес: 200
 
Скрипт
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"SS_ANTENPOU",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"SS_ANTENPOU",10;
   if (.@r>=7) {
      bonus2 bMagicAtkEle,Ele_Fire,5;
      bonus2 bMagicAtkEle,Ele_Dark,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"SS_ANTENPOU",10;
         if (.@r>=10) {
            bonus bVariableCastrate,-10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"SS_SEKIENHOU",15;
               bonus2 bSkillAtk,"SS_ANTENPOU",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Dark,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddRace,RC_All,10;
         bonus2 bMagicAddRace,RC_Player_Human,-10;
         bonus2 bMagicAddRace,RC_Player_Doram,-10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddEle,Ele_All,10;
         }
      }
   }
}